Need some help with Skybox!

SanekOgon

L3: Member
Jul 21, 2016
115
43
I got some problems with skybox on my map, can someone help me?
How it looks on hammer:
A17AFFAC493457D90979D212660A2E0DA43AF6B3

but in game its looks like that:
51122ABACA8DE2D80DECC1EC5B35FB00330F1E48
1A51D76A2A280C02B01765EC0E67450E99ABBA02

please can someone help me?
 

I dinne ken

Has currently had enough
aa
Apr 16, 2016
324
433
I don't think there is anything wrong with your skybox, I think it's the brushwork in those buildings.

Try pressing alt-p in the editor, a dialog box should come up. Try clicking on each different type of problem and then click solve or fix (can't remember which, I'm on mobile). If a brush or two stretches out to infinity because of this, delete those brushes and then remake them.

Hope this helps.
 

SanekOgon

L3: Member
Jul 21, 2016
115
43
I don't think there is anything wrong with your skybox, I think it's the brushwork in those buildings.

Try pressing alt-p in the editor, a dialog box should come up. Try clicking on each different type of problem and then click solve or fix (can't remember which, I'm on mobile). If a brush or two stretches out to infinity because of this, delete those brushes and then remake them.

Hope this helps.


It did not work, it's still the same problem, but when i noclip to skybox ingame, everything looks like on hammer
 

Billo

aa
Feb 8, 2016
921
405
I once had the same problems with you. I bet you are making these buildings on the skybox place you got there and then just trying to move the buildings to match the place you want them to be. If you try this you will have to do a compile and open tf2 and then your map every time you want to see if you did it right but no fear , billboy is here! (sorry for this lol )

this is a link for how to make a detailed skybox easily : https://tf2maps.net/threads/guide-seamless-3d-skyboxes.24667/
personally i find it really usefull and It helped me a lot. when you try making what this guide is telling you i suggest making a big skip brush around the playable area of your map and include that to your skybox just to avoid future issues / mistakes with the skybox.

I hope i helped you :D