need help with fire

Discussion in 'Mapping Questions & Discussion' started by that1guy112, Sep 30, 2009.

  1. that1guy112

    that1guy112 L1: Registered

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    I'm working on my first map. Its a payload map in a castle/missile silo. I'm going to open a pimp thread once I get a little further along. I'm working on one of the towers right now, and There is a room in which I want to place a torch. I am using a prop_static, and the egypt torch model. Now I want to add fire to the torch, but env_fire doesn't work with tf2. What else can I use to make fire?
     
  2. Tapp

    Tapp L10: Glamorous Member

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    If you want, I could personally make you fire. Or alternatively, if you're feeling cheap, got to [ame="http://forums.tf2maps.net/showthread.php?t=4379"]http://forums.tf2maps.net/showthread.php?t=4379[/ame]. It's not perfect, but it's easy. Just make an info_particle_system and make sure to make an info_target entity and set it as the second cp (where the fire will go to).
    EDIT: Actually, just make a func_particle_system and set the system name to "burning_torch". And make sure that start enabled is set to yes.
     
    Last edited: Sep 30, 2009
  3. that1guy112

    that1guy112 L1: Registered

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    sweet! I'll try it when I get home, Thanks :)
     
  4. that1guy112

    that1guy112 L1: Registered

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    The info_particle_system works perfectly! Thanks!
     
    Last edited: Oct 2, 2009
  5. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    it's info_particle_system.