Discussion in 'Mapping Questions & Discussion' started by Thanks4TheDiscordBanIibo, Nov 29, 2010.
Last I checked, env_fire doesn't work in TF2. You have to use env_sprite instead. And the fire sprites SUCK.
If you are willing to try it you could see if you can make a particle.
I however have never tried to make one so i dont know how much work it takes.
To make the same effect as a Pyro's flamethrower, use a info_particle_system with the particle system named "flamethrower". There's a list of all the particle effects here, if you want to try out a different one such as "burning_torch".
To set a player on fire, use a trigger_multiple or a trigger_hurt with the output OnStartTouch, target entities named !activator via the input igniteplayer. You would then send "Enable" to the trigger and "Start" to the particle when the button is pushed.
Dynamic lighting is very expensive to render. If you just want to make it pitch black, maybe env_screenoverlay or env_fade would be able to do that.
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