Made by Penguin
New version (a1a) released! This iteration proves to be even more playable than those before it!
18/4/13 - a1b
-added menu photos + custom menu description text
-"fixed" players getting stuck in the ball
-refined spawn times for both teams
-fixed some prop lighting issues
-resolved the case of the mysterious floating intel
27/4/13 - a1c
-removed the ctf hud element entirely
-added "YE OLDE RULES" to the first spawn of both teams
-fixed some weird areaportal rendering around the fort on the hill
-fixed the ball sometimes not capping properly (i hope)
-increased the push force to unstuck people from the ball, but made it have falloff for gentler unsticking.
-? ? ?
5/5/13 - b1
-added roll effects for 1, 19, 20
-probably some other things i dont even remember
Update, though I made this version before hammer died to steampipe.
So I don't remember what the changes are. I think some minor balance tweaks.
11/02/13 - b2a
-Redesigned final capture area
-Rolling 19 or 20 now actually gives crits
-Rolling odd now gives a single spellbook!
-Updated fog and skybox texture.
Teh pink bug.
okay, so i get why the d20 would be like that, but why the water? cubemaps are clearly built.
Are you sure it isn't custom? I know your arrow ammopacks are and the texture is missing from those too, so if you used Pakrat it might not have packed the textures in for those.
11/03/13 - b2b
-actually packed in custom assets this time! (probably)
runned once (so far) on my server, and server crashed when 'special spell' (spellbook on tower) activated
and 'ball' stucked behind trees (behind clock on this screen: http://i.imgur.com/TkbTu83.jpg)
and crashed 2nd time, on monoculus effect :x
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