Since I'm working on one I want to give as many as I can a play, to get feel for what does and doesn't work (going off one map is... not great). Trying to search for them is impossible, with so many different setups getting the CP prefix.
cp_beamvalley, a recent map seen on FPSB. I haven't tested it myself, from the screens it looks well-detailed, but from user comments it sounds like some locations are badly designed in terms of gameplay.cp_beam or something
It's in fact a GravelPit-style map.3) Junction - "Looks" like it might be a good example, detailing is a bit...incomplete, and unsure of the gameplay, but it passed my quality control
It's a 2x2 CP, actually. I personnally love its visual feeling, but I can understand why some people wouldn't.1) Aqua - the lighting, namely the reflections were far too bright and were starting to bug me, take a look if you want, i know nothing of the gameplay potential
I don't get that people get really bad fps in Egypt, my fps in egypt is at 25, while it is in dustbowl 30
I don't see why this type of map would take any longer to make than any other asymmetrical map.
It's in fact a GravelPit-style map.