- Jan 18, 2011
- 29
- 18
Nacimota (working title)
Nacimota is a working title, I have no intention of naming the map after myself (I'm of the opinion that the title should be left until the art direction has been chosen). I think the layout is more or less complete but before I start on art and detail I wanted to get the opinions of those in the wider community in regards to the layout itself. Comments and constructive criticism welcome.
Cheers.
Edit:
After chatting with folks on the Steam group chat, I thought I should clarify: yes this is my first TF2 map but it is far from the first time I have used Hammer. Much of the brushwork is func_detail as it should be and there are hint brushes and so forth so the visleaves should be relatively neat and tidy. The lightmap scales need to be optimized but theres no point dealing with that until I've started on the actual visual design as far as im concerned
Nacimota is a working title, I have no intention of naming the map after myself (I'm of the opinion that the title should be left until the art direction has been chosen). I think the layout is more or less complete but before I start on art and detail I wanted to get the opinions of those in the wider community in regards to the layout itself. Comments and constructive criticism welcome.
Cheers.
Edit:
After chatting with folks on the Steam group chat, I thought I should clarify: yes this is my first TF2 map but it is far from the first time I have used Hammer. Much of the brushwork is func_detail as it should be and there are hint brushes and so forth so the visleaves should be relatively neat and tidy. The lightmap scales need to be optimized but theres no point dealing with that until I've started on the actual visual design as far as im concerned
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