- Jun 16, 2009
- 105
- 9
ERROR 1:
every time i try to run my map i get the message "engine error: numportals > numareaportals ". everything i have found online says the error is due to leaks but there are no leaks in my map as i have no pointfile and the log reports nothing. what could be causing it?
ERROR 2:
"Error: displacement found on a(n) func_detail entity - not supported (entity 1140, brush 2)"
i have scoured every inch of my map. i have set my visgroups to only func_details and then to only displacements. not a single one of my displacements is set as a func_detail. what on earth is the problem?
i am going insane. ive been trying to fix these for 3 days. heres my log (compiled on all normal settings):
every time i try to run my map i get the message "engine error: numportals > numareaportals ". everything i have found online says the error is due to leaks but there are no leaks in my map as i have no pointfile and the log reports nothing. what could be causing it?
ERROR 2:
"Error: displacement found on a(n) func_detail entity - not supported (entity 1140, brush 2)"
i have scoured every inch of my map. i have set my visgroups to only func_details and then to only displacements. not a single one of my displacements is set as a func_detail. what on earth is the problem?
i am going insane. ive been trying to fix these for 3 days. heres my log (compiled on all normal settings):
my compile log said:** Executing...
** Command: "c:\program files (x86)\steam\steamapps\xxxx\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\xxxx\team fortress 2\tf" "C:\Program Files (x86)\Steam\Steamapps\xxxx\sourcesdk_content\tf\mapsrc\ctf_control_A5"
Valve Software - vbsp.exe (May 19 2009)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\xxxx\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\xxxx\sourcesdk_content\tf\mapsrc\ctf_control_A5.vmf
Error: displacement found on a(n) func_detail entity - not supported (entity 1140, brush 2)
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\xxxx\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\xxxx\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\xxxx\sourcesdk_content\tf\mapsrc\ctf_control_A5"
Valve Software - vvis.exe (May 19 2009)
4 threads
reading c:\program files (x86)\steam\steamapps\xxxx\sourcesdk_content\tf\mapsrc\ctf_control_A5.bsp
reading c:\program files (x86)\steam\steamapps\xxxx\sourcesdk_content\tf\mapsrc\ctf_control_A5.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\xxxx\sourcesdk_content\tf\mapsrc\ctf_control_A5.prt
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\xxxx\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\xxxx\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\xxxx\sourcesdk_content\tf\mapsrc\ctf_control_A5"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\xxxx\sourcesdk_content\tf\mapsrc\ctf_control_A5.bsp
Setting up ray-trace acceleration structure... Done (10.78 seconds)
6467 faces
1065700 square feet [153460832.00 square inches]
224 Displacements
352534 Square Feet [50764988.00 Square Inches]
6467 patches before subdivision
102879 patches after subdivision
WARNING: light_spot at (-881 5 235) has outer angle larger than 90 degrees! Clamping to 90...
WARNING: light_spot at (894 5 234) has outer angle larger than 90 degrees! Clamping to 90...
184 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (54)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (54)
transfers 8921233, max 490
transfer lists: 68.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(187849, 146529, 125175)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(33149, 20554, 15479)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(6745, 3479, 2297)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(1435, 648, 383)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(327, 133, 70)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(77, 29, 14)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(19, 7, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(5, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0741 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (14)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (25)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 82/1024 3936/49152 ( 8.0%)
brushes 1073/8192 12876/98304 (13.1%)
brushsides 7315/65536 58520/524288 (11.2%)
planes 6830/65536 136600/1310720 (10.4%)
vertexes 10721/65536 128652/786432 (16.4%)
nodes 3770/65536 120640/2097152 ( 5.8%)
texinfos 985/12288 70920/884736 ( 8.0%)
texdata 84/2048 2688/65536 ( 4.1%)
dispinfos 224/0 39424/0 ( 0.0%)
disp_verts 54112/0 1082240/0 ( 0.0%)
disp_tris 95104/0 190208/0 ( 0.0%)
disp_lmsamples 494003/0 494003/0 ( 0.0%)
faces 6467/65536 362152/3670016 ( 9.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 3489/65536 195384/3670016 ( 5.3%)
leaves 3853/65536 123296/2097152 ( 5.9%)
leaffaces 8834/65536 17668/131072 (13.5%)
leafbrushes 4485/65536 8970/131072 ( 6.8%)
areas 4/256 32/2048 ( 1.6%)
surfedges 44272/512000 177088/2048000 ( 8.6%)
edges 25873/256000 103492/1024000 (10.1%)
LDR worldlights 184/8192 16192/720896 ( 2.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 16/32768 192/393216 ( 0.0%)
waterstrips 590/32768 5900/327680 ( 1.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 8925/65536 17850/131072 (13.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 55/512 19360/180224 (10.7%)
LDR lightdata [variable] 4871304/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 351225/16777216 ( 2.1%)
entdata [variable] 139458/393216 (35.5%)
LDR ambient table 3853/65536 15412/262144 ( 5.9%)
HDR ambient table 3853/65536 15412/262144 ( 5.9%)
LDR leaf ambient 13045/65536 365260/1835008 (19.9%)
HDR leaf ambient 3853/65536 107884/1835008 ( 5.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/42628 ( 0.0%)
pakfile [variable] 3013/0 ( 0.0%)
physics [variable] 428572/4194304 (10.2%)
physics terrain [variable] 120670/1048576 (11.5%)
Level flags = 0
Total triangle count: 17433
Writing c:\program files (x86)\steam\steamapps\xxxx\sourcesdk_content\tf\mapsrc\ctf_control_A5.bsp
2 minutes, 45 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\xxxx\sourcesdk_content\tf\mapsrc\ctf_control_A5.bsp" "c:\program files (x86)\steam\steamapps\xxxx\team fortress 2\tf\maps\ctf_control_A5.bsp"
** Executing...
** Command: c:\program files (x86)\steam\steam.exe
** Parameters: -applaunch 440 -game "c:\program files (x86)\steam\steamapps\xxxx\team fortress 2\tf" +map "ctf_control_A5"