- Feb 15, 2024
- 48
- 1
So i've watched videos and downloaded community soundscapes to see if i've formatted my .txt file wrong. So far I had no luck on hearing my custom soundscape
Here's the soundscape .txt file i have
"restful.mind"
{
"dsp" "1"
"dsp_volume" "1"
"playlooping"
{
"volume" "1"
"wave" "sound/restful_mind.wav"
"pitch" "100"
"attenuation" "0.1"
}
}
"red.mind"
{
"dsp" "1"
"dsp_volume" "1"
"playlooping"
{
"volume" "1"
"wave" "sound/red_mind.wav"
"pitch" "100"
"attenuation" "0.1"
}
}
then I've extracted the soundscape_manifest.txt file from gcfscape to add it as an additional param. to be looked at.
Also I have used LoopAuditioneer to create cues from start to end so it can loop.
When opening hammer, the file appears and could be hear with ambient_generic but will not play in-game.
Anyone know what could be the issue?
Here's the soundscape .txt file i have
"restful.mind"
{
"dsp" "1"
"dsp_volume" "1"
"playlooping"
{
"volume" "1"
"wave" "sound/restful_mind.wav"
"pitch" "100"
"attenuation" "0.1"
}
}
"red.mind"
{
"dsp" "1"
"dsp_volume" "1"
"playlooping"
{
"volume" "1"
"wave" "sound/red_mind.wav"
"pitch" "100"
"attenuation" "0.1"
}
}
then I've extracted the soundscape_manifest.txt file from gcfscape to add it as an additional param. to be looked at.
Also I have used LoopAuditioneer to create cues from start to end so it can loop.
When opening hammer, the file appears and could be hear with ambient_generic but will not play in-game.
Anyone know what could be the issue?