My soundscape is not working!

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Grassen

L1: Registered
Feb 15, 2024
48
1
So i've watched videos and downloaded community soundscapes to see if i've formatted my .txt file wrong. So far I had no luck on hearing my custom soundscape

Here's the soundscape .txt file i have

"restful.mind"
{
"dsp" "1"
"dsp_volume" "1"

"playlooping"
{
"volume" "1"
"wave" "sound/restful_mind.wav"
"pitch" "100"
"attenuation" "0.1"
}
}

"red.mind"
{
"dsp" "1"
"dsp_volume" "1"

"playlooping"
{
"volume" "1"
"wave" "sound/red_mind.wav"
"pitch" "100"
"attenuation" "0.1"
}

}


then I've extracted the soundscape_manifest.txt file from gcfscape to add it as an additional param. to be looked at.
Also I have used LoopAuditioneer to create cues from start to end so it can loop.
When opening hammer, the file appears and could be hear with ambient_generic but will not play in-game.
Anyone know what could be the issue?
 

gidi30

L2: Junior Member
Sep 24, 2022
77
29
What exactly do you mean with "soundscape_manifest.txt file from gcfscape to add it as an additional param"?
and where is the soundscape and what is it called?
 

Grassen

L1: Registered
Feb 15, 2024
48
1
This thing:
soundscapes_manifest
{

"file" "scripts/soundscapes.txt"

// List additional soundscape files here

"file" "scripts/soundscapes_2fort.txt"
"file" "scripts/soundscapes_dustbowl.txt"
"file" "scripts/soundscapes_well.txt"
"file" "scripts/soundscapes_badlands.txt"
"file" "scripts/soundscapes_gravelpit.txt"
"file" "scripts/soundscapes_hydro.txt"
"file" "scripts/soundscapes_granary.txt"
"file" "scripts/soundscapes_goldrush.txt"
"file" "scripts/soundscapes_ravine.txt"
"file" "scripts/soundscapes_lumberyard.txt"
"file" "scripts/soundscapes_pipeline.txt"
"file" "scripts/soundscapes_sawmill.txt"
"file" "scripts/soundscapes_egypt.txt"
"file" "scripts/soundscapes_nucleus.txt"
"file" "scripts/soundscapes_viaduct.txt"
"file" "scripts/soundscapes_gorge.txt"
"file" "scripts/soundscapes_doublecross.txt"
"file" "scripts/soundscapes_medieval.txt"
"file" "scripts/soundscapes_thundermountain.txt"
"file" "scripts/soundscapes_hightower.txt"
"file" "scripts/soundscapes_upward.txt"
"file" "scripts/soundscapes_cp_coldfront.txt"
"file" "scripts/soundscapes_halloween.txt"
"file" "scripts/soundscapes_mountainlab.txt"
"file" "scripts/soundscapes_nightfall.txt"
"file" "scripts/soundscapes_lakeside.txt"
"file" "scripts/soundscapes_barnblitz.txt"
"file" "scripts/soundscapes_harbor.txt"
"file" "scripts/soundscapes_deathpit.txt"
"file" "scripts/soundscapes_mannworks.txt"
"file" "scripts/soundscapes_cactusvalley.txt"
"file" "scripts/soundscapes_soho.txt"
"file" "scripts/soundscapes_warehouse.txt"
"file" "scripts/soundscapes_rottenburg.txt"
"file" "scripts/soundscapes_moonbase.txt"
"file" "scripts/soundscapes_powerhouse.txt"
"file" "scripts/soundscapes_hellfire.txt"
"file" "scripts/soundscapes_lair.txt"
"file" "scripts/soundscapes_fogside.txt" <--- my txt file map
}
(im not 100% knowning of the terminology)
 

gidi30

L2: Junior Member
Sep 24, 2022
77
29
you are not supposed to modify the manifest file
you are supposed to call your soundscape file "soundscapes_<exact filename of your map (without .bsp)>.txt"
i am unsure if tf2 even loads the soundscape manifest file outside of the vpk
 

gidi30

L2: Junior Member
Sep 24, 2022
77
29
if your map is called something like "koth_something_a1.bsp" then the soundscape file would be called "soundscapes_koth_something_a1.txt"
 

Grassen

L1: Registered
Feb 15, 2024
48
1
So I've tested it and no luck with this

View: https://youtu.be/Kix3wEHuQUA
^---- in-game

Tho, i did as instructed where i named my .txt the exact same as my map. Maybe its the audio file itself?
 

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