My map crashes the game as soon as it is loaded

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Samonthepeanut

L1: Registered
Jan 23, 2018
19
0
Hey TF2Maps Community!

Ever since I duplicated the map and mirrored it and modified it for BLU side I can not load the map, it just crashes.
I've tagged the VMF for the map just in case there are too many causes to this problem that could have an attempted dealing with, or if you want to see it for yourself since I have no methods of recording.

Thanks in advance,
Samuel
 

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  • ctf_verticalroom.vmf
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Last edited:

Asd417

Sample Text
aa
Mar 20, 2016
1,399
986
Found some problems:

1. Dont use power 4 displacement. It will usually cause a crash.
2. Dont use nodraw on displacement. You can selectively destroy individual faces of nodraw without destroying other faces so there is no reason to put nodraw on displacement.
Here is a useful guide for displacements: https://tf2maps.net/threads/guide-displacements-basic-construction-part-1.24966/
3. Your map is leaked because you didn't properly mirror your map.
4. There are world brushes that are rotated. This will cause unnecessary cuts in visleaf leading to higher compile time. Even if you dont care about compile time because it doesnt take so long, it is usually a terrible idea to make off-grid geometry.
Watch this vid for more info on func_detail:
View: https://www.youtube.com/watch?v=c59rK9Wxr7I&index=13&list=PL2KT0JL74Qff_c1WbqNi4K5yAmpWAUQlq


in terms of the map itself, it is too overscaled. It is made up of basic corridors that are usually not so interesting. Go through this playlist and check what can be done on your map. https://www.youtube.com/playlist?list=PL2KT0JL74Qff_c1WbqNi4K5yAmpWAUQlq
I recommend:
Chapter 1 Episode 6
Chapter 3 Episode 1
Chapter 3 Episode 3
and Chapter 3 Episode 5

Guide about scaling you need to take a look:
https://tf2maps.net/threads/guide-scale-and-your-map.12605/

One last thing: dont use non-tf2 assets in a tf2map when it is so obvious and out of place. It looks bad
 
Last edited:

Samonthepeanut

L1: Registered
Jan 23, 2018
19
0
Found some problems:

1. Dont use power 4 displacement. It will usually cause a crash.
2. Dont use nodraw on displacement. You can selectively destroy individual faces of nodraw without destroying other faces so there is no reason to put nodraw on displacement.
Here is a useful guide for displacements: https://tf2maps.net/threads/guide-displacements-basic-construction-part-1.24966/
3. Your map is leaked because you didn't properly mirror your map.
4. There are world brushes that are rotated. This will cause unnecessary cuts in visleaf leading to performance issues.
Watch this vid for more info on func_detail:
View: https://www.youtube.com/watch?v=c59rK9Wxr7I&index=13&list=PL2KT0JL74Qff_c1WbqNi4K5yAmpWAUQlq


in terms of the map itself, it is too overscaled. It is made up of basic corridors that are usually not so interesting. Go through this playlist and check what can be done on your map. https://www.youtube.com/playlist?list=PL2KT0JL74Qff_c1WbqNi4K5yAmpWAUQlq
I recommend:
Chapter 1 Episode 6
Chapter 3 Episode 1
Chapter 3 Episode 3
and Chapter 3 Episode 5

Guide about scaling you need to take a look:
https://tf2maps.net/threads/guide-scale-and-your-map.12605/
Thanks for the help, the map itself is very unfinished thats the reason its so corridory.
Again thanks, and I'm gonna see if I can fix up the map now