My Dick wont compile, non-quad displacement!

Amuria

L1: Registered
May 26, 2024
1
0
Basically, I made it for my map out of displacements and turned it into a prefab after finding out it prevented my map from compiling. After some trouble-shooting with it in an empty map I found that the problematic part is the tip/head (it's separated into 4 segments top to bottom). Removing the head made it compile fine.
I didn't see any displacements that were non-quad, furthermore I DESTROYED the head's entire displacement reverting it back to a normal brush, compiled it (compiled fine) and then ctrl+z'd retuning to the ORIGINAL DISPLACEMENT and somehow, it compiled just fine again; trying this with the full thing did not work unfortunately.
I've spent probably way too much time searching for the issue and did not find it, if anybody can help I would be VERY grateful!

VMF Prefab is attached for those interested!

Compile Log:
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Running command:

cd "C:\SteamLibrary\steamapps\common\Team Fortress 2\bin\x64"
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Running command:

"C:\SteamLibrary\steamapps\common\Team Fortress 2\bin\x64\vbsp.exe" -game "C:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "C:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\help.vmf"
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Valve Software - vbsp.exe (Apr 22 2024)
4 threads
Using shader api: shaderapiempty.dll
materialPath: C:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
Loading C:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\help.vmf
Trying to create a non-quad displacement! (entity 0, brush 0)


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Command failed with return code 0x1!
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2 command(s) finished in 0 seconds

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