[MvM] My nav_avoids are driving me crazy

Discussion in 'Mapping Questions & Discussion' started by Snowbat, May 30, 2014.

  1. Snowbat

    Snowbat L4: Comfortable Member

    Messages:
    165
    Positive Ratings:
    60
    Argh this is driving me nuts.
    So the code at the start of my test wave looks like this:

    Code:
    StartWaveOutput											
    		{
    			Target wave_start_relay								
    			Action Trigger										
    		}
    		InitWaveOutput
    		{
    			Target wave_initial_relay
    			Action Trigger
    		}
    		DoneOutput												
    		{
    			Target wave_finished_relay							
    			Action trigger										
    		}
    
    The wave_initial_relay makes a logic_case select a certain path by activating a series of func_nav_avoids.
    These func_nav_avoids are tagged tag_bomb.
    [​IMG]

    The item_teamflag is also tagged tag_bomb and it enabled through the wave_start_relay which on it's turn, was triggered at wave start.
    [​IMG]

    Yet the bomb carrier still walks straight through the avoid zone, even though it's activated, as shown here (there is a clip brush over the rocks to make sure the nav_avoid covers the whole width)
    http://oi59.tinypic.com/30xih75.jpg
    and here
    http://oi61.tinypic.com/2ni5xd2.jpg

    Is there anything else I'm missing?