** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\content\tf\mapsrc\mvm_ironworks_b6.vmf"
Valve Software - vbsp.exe (Jul 24 2013)
2 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\content\tf\mapsrc\mvm_ironworks_b6.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/mvm_ironworks_b6/nature/blendgroundtograss008_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-1088.00 -2920.00 96.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 3584.0 736.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 3584.0 104.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 3584.0 -128.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 3584.0 1328.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 4096.0 520.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 3584.0 520.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2560.0 -128.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2560.0 736.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 338 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (0)
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (554268 bytes)
Static prop models/props_barnblitz/window009_ext.mdl outside the map (-848.00, -3840.00, 256.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1745 texinfos to 1224
Reduced 64 texdatas to 58 (1491 bytes to 1315)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\content\tf\mapsrc\mvm_ironworks_b6.bsp
5 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\content\tf\mapsrc\mvm_ironworks_b6"
Valve Software - vvis.exe (Jul 24 2013)
fastvis = true
2 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\content\tf\mapsrc\mvm_ironworks_b6.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\content\tf\mapsrc\mvm_ironworks_b6.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\content\tf\mapsrc\mvm_ironworks_b6.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\content\tf\mapsrc\mvm_ironworks_b6"
Valve Software - vrad.exe SSE (Jul 24 2013)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\content\tf\mapsrc\mvm_ironworks_b6.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (4.47 seconds)
4856 faces
1220530 square feet [175756400.00 square inches]
287 Displacements
186116 Square Feet [26800772.00 Square Inches]
sun extent from map=0.000000
sun extent from map=0.087156
44 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (46)
Build Patch/Sample Hash Table(s).....Done<0.0239 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (38)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 34/1024 1632/49152 ( 3.3%)
brushes 1488/8192 17856/98304 (18.2%)
brushsides 10506/65536 84048/524288 (16.0%)
planes 4590/65536 91800/1310720 ( 7.0%)
vertexes 8131/65536 97572/786432 (12.4%)
nodes 2512/65536 80384/2097152 ( 3.8%)
texinfos 1224/12288 88128/884736 (10.0%)
texdata 58/2048 1856/65536 ( 2.8%)
dispinfos 287/0 50512/0 ( 0.0%)
disp_verts 23247/0 464940/0 ( 0.0%)
disp_tris 36736/0 73472/0 ( 0.0%)
disp_lmsamples 650920/0 650920/0 ( 0.0%)
faces 4856/65536 271936/3670016 ( 7.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 3778/65536 211568/3670016 ( 5.8%)
leaves 2547/65536 81504/2097152 ( 3.9%)
leaffaces 6119/65536 12238/131072 ( 9.3%)
leafbrushes 3201/65536 6402/131072 ( 4.9%)
areas 8/256 64/2048 ( 3.1%)
surfedges 37753/512000 151012/2048000 ( 7.4%)
edges 23560/256000 94240/1024000 ( 9.2%)
LDR worldlights 43/8192 3784/720896 ( 0.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 450/32768 4500/327680 ( 1.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 7920/65536 15840/131072 (12.1%)
cubemapsamples 9/1024 144/16384 ( 0.9%)
overlays 22/512 7744/180224 ( 4.3%)
LDR lightdata [variable] 3760880/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 87000/393216 (22.1%)
LDR ambient table 2547/65536 10188/262144 ( 3.9%)
HDR ambient table 2547/65536 10188/262144 ( 3.9%)
LDR leaf ambient 16072/65536 450016/1835008 (24.5%)
HDR leaf ambient 2547/65536 71316/1835008 ( 3.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/1658120 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/22820 ( 0.0%)
pakfile [variable] 925/0 ( 0.0%)
physics [variable] 554268/4194304 (13.2%)
physics terrain [variable] 119625/1048576 (11.4%)
Level flags = 0
Total triangle count: 12912
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\content\tf\mapsrc\mvm_ironworks_b6.bsp
2 minutes, 2 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\content\tf\mapsrc\mvm_ironworks_b6.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\mvm_ironworks_b6.bsp"