** Executing...
** Command: "D:\Programme x86\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\Programme x86\Steam\steamapps\common\Team Fortress 2\tf" "d:\programme x86\steam\steamapps\common\team fortress 2\tf\maps\mvm_degrootkeep"
Valve Software - vbsp.exe (Sep 19 2016)
8 threads
materialPath: D:\Programme x86\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading d:\programme x86\steam\steamapps\common\team fortress 2\tf\maps\mvm_degrootkeep.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/mvm_degrootkeep/nature/blendgroundtograss008_wvt_patch
Patching WVT material: maps/mvm_degrootkeep/nature/blendgroundtocobble001_wvt_patch
Patching WVT material: maps/mvm_degrootkeep/nature/blendrockgroundwallforest003_wvt_patch
Patching WVT material: maps/mvm_degrootkeep/nature/blendrockgroundwallforest_wvt_patch
Patching WVT material: maps/mvm_degrootkeep/nature/blendgroundtograss008_nodetail_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1478 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing d:\programme x86\steam\steamapps\common\team fortress 2\tf\maps\mvm_degrootkeep.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1044400 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 5981 texinfos to 3379
Reduced 72 texdatas to 60 (2026 bytes to 1418)
Writing d:\programme x86\steam\steamapps\common\team fortress 2\tf\maps\mvm_degrootkeep.bsp
Wrote ZIP buffer, estimated size 5631, actual size 4345
5 seconds elapsed
-15.646399 47.040749 0.000000
-15.346540 42.925987 0.000000
-15.369790 42.925987 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-15.646399 47.040749 0.000000
-15.346540 42.925987 0.000000
-15.369790 42.925987 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: "D:\Programme x86\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "D:\Programme x86\Steam\steamapps\common\Team Fortress 2\tf" "d:\programme x86\steam\steamapps\common\team fortress 2\tf\maps\mvm_degrootkeep"
Valve Software - vvis.exe (Sep 19 2016)
8 threads
reading d:\programme x86\steam\steamapps\common\team fortress 2\tf\maps\mvm_degrootkeep.bsp
reading d:\programme x86\steam\steamapps\common\team fortress 2\tf\maps\mvm_degrootkeep.prt
568 portalclusters
1567 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (19)
Optimized: 529 visible clusters (0.35%)
Total clusters visible: 150747
Average clusters visible: 265
Building PAS...
Average clusters audible: 550
visdatasize:81485 compressed from 81792
writing d:\programme x86\steam\steamapps\common\team fortress 2\tf\maps\mvm_degrootkeep.bsp
19 seconds elapsed
** Executing...
** Command: "D:\Programme x86\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "D:\Programme x86\Steam\steamapps\common\Team Fortress 2\tf" "d:\programme x86\steam\steamapps\common\team fortress 2\tf\maps\mvm_degrootkeep"
Valve Software - vrad.exe SSE (Sep 19 2016)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading d:\programme x86\steam\steamapps\common\team fortress 2\tf\maps\mvm_degrootkeep.bsp
Setting up ray-trace acceleration structure... Done (4.04 seconds)
8240 faces
2 degenerate faces
1652976 square feet [238028592.00 square inches]
333 Displacements
269455 Square Feet [38801536.00 Square Inches]
8238 patches before subdivision
56002 patches after subdivision
sun extent from map=0.087156
44 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (13)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (13)
transfers 5486617, max 1319
transfer lists: 41.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(158527, 115168, 82766)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(14610, 8769, 4940)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(1578, 782, 361)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(210, 92, 38)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(28, 11, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(4, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0169 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 44/1024 2112/49152 ( 4.3%)
brushes 2867/8192 34404/98304 (35.0%)
brushsides 28993/65536 231944/524288 (44.2%)
planes 26740/65536 534800/1310720 (40.8%)
vertexes 15528/65536 186336/786432 (23.7%)
nodes 1665/65536 53280/2097152 ( 2.5%)
texinfos 3379/12288 243288/884736 (27.5%)
texdata 60/2048 1920/65536 ( 2.9%)
dispinfos 333/0 58608/0 ( 0.0%)
disp_verts 10229/0 204580/0 ( 0.0%)
disp_tris 13920/0 27840/0 ( 0.0%)
disp_lmsamples 728384/0 728384/0 ( 0.0%)
faces 8240/65536 461440/3670016 (12.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 7275/65536 407400/3670016 (11.1%)
leaves 1710/65536 54720/2097152 ( 2.6%)
leaffaces 10091/65536 20182/131072 (15.4%)
leafbrushes 6875/65536 13750/131072 (10.5%)
areas 4/256 32/2048 ( 1.6%)
surfedges 69297/512000 277188/2048000 (13.5%)
edges 44239/256000 176956/1024000 (17.3%)
LDR worldlights 44/8192 3872/720896 ( 0.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 967/32768 9670/327680 ( 3.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 20754/65536 41508/131072 (31.7%)
cubemapsamples 16/1024 256/16384 ( 1.6%)
overlays 44/512 15488/180224 ( 8.6%)
LDR lightdata [variable] 5295624/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 81485/16777216 ( 0.5%)
entdata [variable] 96492/393216 (24.5%)
LDR ambient table 1710/65536 6840/262144 ( 2.6%)
HDR ambient table 1710/65536 6840/262144 ( 2.6%)
LDR leaf ambient 8432/65536 236096/1835008 (12.9%)
HDR leaf ambient 1710/65536 47880/1835008 ( 2.6%)
occluders 7/0 280/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/588480 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/50718 ( 0.0%)
pakfile [variable] 4345/0 ( 0.0%)
physics [variable] 1044400/4194304 (24.9%)
physics terrain [variable] 58587/1048576 ( 5.6%)
Level flags = 0
Total triangle count: 23740
Writing d:\programme x86\steam\steamapps\common\team fortress 2\tf\maps\mvm_degrootkeep.bsp
47 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "d:\programme x86\steam\steamapps\common\team fortress 2\tf\maps\mvm_degrootkeep.bsp" "D:\Programme x86\Steam\steamapps\common\Team Fortress 2\tf\maps\mvm_degrootkeep.bsp"
** Executing...
** Command: "D:\Programme x86\Steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -dev -console -allowdebug -game "D:\Programme x86\Steam\steamapps\common\Team Fortress 2\tf" +map "mvm_degrootkeep"