So with the new weapon balances, there are some changes to how MvM is played. Most of the changes don't affect MvM too much other than change how to use certain items, similar to the standard game. However there were two changes to MvM that make every mission extremely simple. The first being pyro related: the scorch shot has gotten a large upgrade in regards to it's knockback, being even more powerful than full airblast upgrade on the stock flamethrower (if the target is on fire, if its a targe demo or a pyro then it just acts like a ranged airblast), it is comparable to the heavy's rage knockback. Video example of 3 pyros in wave 666 mission using the scorch shot https://www.youtube.com/watch?v=-Ksc9mhAikE&ab_channel=TheMacco26 The second being a mvm cash situation: You can use a cash refund every wave no matter what, meaning if you buy things on wave 1, on wave 2 you can refund to get all your money back and repeat it on every wave. Video talking about a sydney sleeper buff, the scorch shot with just 1 pyro, and the refund system https://www.youtube.com/watch?v=9sT2GzCbxj0&ab_channel=TheMacco26 So with these changes in mind, how does that affect mappers for mvm? Should the missions be made harder to compensate these changes? Let me know in the thread. That's all I wanted to share, hope this helps.