Murder Hole

Discussion in 'Map Factory' started by KarmaKaze, Mar 25, 2009.

  1. KarmaKaze

    KarmaKaze L2: Junior Member

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    In testing, so far, this is playing like Turbine on steroids. :thumbup1: Extremely hard to turtle. I have reduced the intel return time for this version to see if that helps defense a little.
    If you like fast games, then this is probably the map for you. :D

    A9 will probably be the final Alpha unless some gameplay problems crop up.

    Still to do:
    --Do final lighting
    --More detailing
    --More optimization
     
    Last edited: Jul 21, 2009
  2. Vander

    Vander L8: Fancy Shmancy Member

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    Odd name.
     
  3. KarmaKaze

    KarmaKaze L2: Junior Member

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  4. KarmaKaze

    KarmaKaze L2: Junior Member

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    New version A9 posted.
     
  5. captainAngry

    captainAngry L7: Fancy Member

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    [​IMG] [​IMG]
     
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  6. PenPen

    PenPen L5: Dapper Member

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    Played this on gameday, there's some HL2 textures which most of us wouldn't like (wooden plank thingies come to mind). And red curtain as doors. D:

    The underwater path is underused and there's a lot of empty rooms down there with some additional depth in some of them. I think the path is ok as an alternative but could be simplified a la 2fort underwater tunnel.
     
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  7. KarmaKaze

    KarmaKaze L2: Junior Member

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    No HL2 textures in there...sorry..you guys missed that. :p I made the plywood texture myself...may make it more cartoony. And the doors just have a glow added to them in the rendering...that is probably gonna stay...may change the underlying texture.
    Lot of detailing still to do so the underground passage may be more interesting...I have gotten good feedback about it at other places so it probably won't change too much. It used to be about one third larger.

    Nothing bad about the general gameplay so that is what I was looking for.

    Thanks.
    I appreciate the feedback. :)