Multiple train watchers

Discussion in 'Mapping Questions & Discussion' started by x6herbius, May 6, 2010.

  1. x6herbius

    aa x6herbius

    Messages:
    377
    Positive Ratings:
    271
    How exactly do you get a different team_train_watcher to show for each team, or more than one on the screen at once? Either way would be fine for the game mode I'm testing (preferably both watchers) but even though I have both set up correctly only the Blu watcher HUD shows up in-game. Is there a different entity/input needed for multiple watchers?

    Thanks.
     
  2. Prestige

    aa Prestige im not gay anymore

    Messages:
    1,773
    Positive Ratings:
    1,526
    are you doing a "double cart" payload badwater-style?
    what i'm trying to do.

    or is this some weird plr?
     
  3. x6herbius

    aa x6herbius

    Messages:
    377
    Positive Ratings:
    271
    Nope, it's "Uplink": based off the JB Nightfire mode where you have 3 satellite dishes to activate and the more you have the faster your points go up, except this uses tracktrains as fake carts (ie. they're not actually present in the world). Basically, when you cap a point it sets the speed of your team's tracktrain and more points equal more speed. The first one to reach the end of the gauge on the HUD wins.

    I'd ideally like to be able to show both trains on the HUD like in PLR but I can't work out how to do that. ABS' gametype thing is confusing me. :(
     
  4. x6herbius

    aa x6herbius

    Messages:
    377
    Positive Ratings:
    271
    Found out that a tf_logic_multiple_escort was needed, but now the HUD just shows the Red watcher even when I'm on Blu, and the Blu one doesn't show up at all. I've copied the ones over from ABS' gametype template but I'm still getting the problem.