Muffled sounds using soundscapes?

Discussion in 'Mapping Questions & Discussion' started by MoonQuake, Jul 25, 2010.

  1. MoonQuake

    MoonQuake L3: Member

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    Is there a way to use soundscapes in a way that you can modify the pitch/clearness of in-game sounds?

    For example, change the audio like when you fall into water, but using a soundscape instead.
    I haven't found information about it and I'm an entry-level soundscape user. :)

    Maybe another entity can do this?

    Thx

    MQ
     
    Last edited: Jul 25, 2010
  2. FaTony

    FaTony Banned

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    DSP maybe.
     
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  3. MoonQuake

    MoonQuake L3: Member

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    Thanks Tony!
    I made my own soundscape and .mp3 file. It works in-game.

    Problem is, any value I put for DSP in the txt file doesn't change sounds at all.

    I tried 14, 26 and it really doesn't sound like water or weird, like it should. 4 and 5 don't change a thing either.

    Any idea, possible bug?

    EDIT: it does seem to work when using dsp_volume cranked at 10, but the effects are still so subtle.

    MQ
     
    Last edited: Jul 25, 2010