Moving parts

Discussion in 'Mapping Questions & Discussion' started by BigBros, Sep 2, 2014.

  1. BigBros

    BigBros L3: Member

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    For my map, at the end of the first and second stages, I want some moving parts. For example, at the end of the first stage, I want a crane to lift a shipping crate up, and then swing it around, smashing into a building. Is this even possible in hammer? And in the second stage, I want conveyer belts that move, again, is that possible?
     
  2. henke37

    aa henke37

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    Conveyor belts have a dedicated entity, so yes they are possible.

    As for the crane, it seems as if you can do it with parenting, a func_rotating_door, a func_door and some I/O. You might need some custom models and particles to make it look right when the collision happens, but in general it is a rather simple thing to build.
     
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  3. YM

    aa YM LVL100 YM

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    Everything you've suggested would be best as a custom model with an animation. So yes, very possible, but you'll need to branch into somehing like 3dsmax or maya
     
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  4. BigBros

    BigBros L3: Member

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    Luckily, as part of my education, I get a free 2 year trial of 3dsMax! So i guess I will jump into it straight away. Thanks.
     
  5. BigBros

    BigBros L3: Member

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    Actually, I found something better... :p

    THE CONSTRUCTION PACK

    Thanks TF2maps :p