Mountain Top

BagOfChips

L5: Dapper Member
Feb 7, 2009
227
17
Alpha 1 of my 5 CP map, Mountain Top. (Alpine)

============
Known issues:
- MAP NAME IS ####_A2. It's still the first alpha :)
- Final CP area (pretty much c&p a lot from well) is a filler for now.
- Some corners are no draw'd. (forgot to clip them before compile, it's not a big deal though)
- No displacement work has been done.
- Minimal detailing.
- The trucks sitting around along with the metal walls on the walk ways are just temporary cover.
- Some doorways / hallways are not clipped, sorry if you get stuck some. There's not much detail however.
- Some spawn door props don't like to open after this compile, but you can still move through them if they are your team's doors.
============

NEW UPDATE:
A4 Changes:
- Cover added to last point, and last point is higher off the ground so the defends do not have height advantage.
- Courtyards around the base and 4th / 2nd cp is smaller.
- 1 Whole alternate route was removed. (The area near the 4th / 2nd cap)
- Cover a la Fastlane was added to the middle point.
- Cover was added in the tunnels to prevent sniping from across the map.
- Cover added on the tracks to prevent sniping from across the map.
- HP / Ammo added to the middle.
- More signs added.
- All doors should be working visually now.
- A lot of corners have been un nodrawn.
Influenced by Badlands.
 
Last edited:

Ceiling Man

L3: Member
Jan 27, 2009
129
17
Looks nice, but I noticed something in picture two:

On the stairs that leads to that water tower thing, it looks like the stairs are just hanging in mid-air.