Alpha 1 of my 5 CP map, Mountain Top. (Alpine) ============ Known issues: - MAP NAME IS ####_A2. It's still the first alpha - Final CP area (pretty much c&p a lot from well) is a filler for now. - Some corners are no draw'd. (forgot to clip them before compile, it's not a big deal though) - No displacement work has been done. - Minimal detailing. - The trucks sitting around along with the metal walls on the walk ways are just temporary cover. - Some doorways / hallways are not clipped, sorry if you get stuck some. There's not much detail however. - Some spawn door props don't like to open after this compile, but you can still move through them if they are your team's doors. ============ NEW UPDATE: A4 Changes: - Cover added to last point, and last point is higher off the ground so the defends do not have height advantage. - Courtyards around the base and 4th / 2nd cp is smaller. - 1 Whole alternate route was removed. (The area near the 4th / 2nd cap) - Cover a la Fastlane was added to the middle point. - Cover was added in the tunnels to prevent sniping from across the map. - Cover added on the tracks to prevent sniping from across the map. - HP / Ammo added to the middle. - More signs added. - All doors should be working visually now. - A lot of corners have been un nodrawn. Influenced by Badlands.