more newbie questions ahead...

Discussion in 'Mapping Questions & Discussion' started by ArgH, Jan 20, 2009.

  1. ArgH

    ArgH L1: Registered

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    Hi...

    since the basic map is now working, there are some basic idea's I'd like to use:

    1. A rotating floor

    Idea:

    When the player steps on a round floor-segment, the floor-segment begins to rotate (with the player standing on this segment included in the rotation).

    Q: Is this possible and how could I create such an object? (Any hints welcome..)


    2. Changing weapon-effect's


    Idea: Giving the sniper-riffle a 'push-back-effect' - like the Natascha from the Heavy - and/or changing the weapon-damange.

    Q: Is this possible, especially without creating a mod, and how could I do this? (Any hints welcome..)




    Thanks for your help :)

    ArgH
     
  2. Zeewier

    Zeewier L9: Fashionable Member

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    1. Yes, click me

    2. Not in Hammer, only with sourcemod scripts (server side)
     
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  3. ArgH

    ArgH L1: Registered

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    Thanks :thumbup1:

    2: ....and by doing this, the server running with this sourcemod-script won't show up in the regular tf2-server-list?

    ArgH
     
  4. Zeewier

    Zeewier L9: Fashionable Member

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    They will, but it is not very likely that a lot of servers want to run your map.

    And you must have some experience in coding if you want to make a sm script
     
  5. ArgH

    ArgH L1: Registered

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    mhmmm...

    Ok, the object is rotating nicely - but when the player stands on the rotating object, he isn't included in the rotation. Sorry for beeing all noobish, but am I doing something wrong here or did I forget something?:huh:
     
  6. Zeewier

    Zeewier L9: Fashionable Member

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    I don't think that works (I believe players can only stand on func_tracktrain (not anything attached to) I think you can make something that rotates with that too :)