Moonjelly

PL Moonjelly a5g

Nuzdot

L2: Junior Member
May 24, 2020
57
24
Nuzdot submitted a new resource:

Moonjelly - Neath Team Waters

Created for Stack the Deck Contest

A certain fantasy game may have inspired the theme/idea.

Gameplay Cards
#6: At least one spawnroom can change ownership
#7: At least one objective in a room no bigger than 512x512
#9: Map contains a delay mechanic
#11: At least one objective under another, separate playable space

Detail Cards:
#2: Map is set in a location other than the US
#4(Pending): Your out-of-bound area(s) should set your map in notable vista(s)


Custom Assests...

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Nuzdot

L2: Junior Member
May 24, 2020
57
24
Nuzdot updated Moonjelly with a new update entry:

a2

  • Small adjustments to Last
    • Added a window Blu can peek/shoot from.
    • Minor changes to the geometry
      • Adjusted the previous spawn blockades with hedges
      • Added a fence to the middle of the area outside Red's spawn
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  • Gave Blu a forward spawn after C is capped.
  • Deactivated a spawn door once C is capped to prevent confusion for Blu...

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Nuzdot

L2: Junior Member
May 24, 2020
57
24
Nuzdot updated Moonjelly with a new update entry:

a3

  • Lowered the skybox to prevent players from flying across the map (Sorry Demomen).
  • Added a nobuild in the secret spot.
  • Added clipping on top of the roof at Final.
  • Fixed Blu players from building in spawn.
  • A Changes
    • Removed a rock near A point to give engineers a better spot to defend.
    • Pushed the point a bit into the open.
    • Moved the health and ammo pack on the other side of a fence.
    • Added a large ammo kit near A.
  • B Changes
    • Closed...

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Nuzdot

L2: Junior Member
May 24, 2020
57
24
Nuzdot updated Moonjelly with a new update entry:

a4

  • Reworked D
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  • A Changes
    • Blu starts at slightly higher ground now.
    • Changed the ammo kit in the cave from medium to small.
  • B Changes
    • Readded the side route to B point but made some adjustments
    • Red spawns a bit back from the door
    • Moved the activation for the doors opening a bit further...

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Nuzdot

L2: Junior Member
May 24, 2020
57
24
Nuzdot updated Moonjelly with a new update entry:

a4a

  • A Changes
    • Added a side exit Blu can take from their first spawn
    • Shortened the general area
    • Moved the ammo and health pack in the cave to outside
  • B Changes
    • Reverted the change where the door opens when the cart is close, now opens once B is capped
    • Hopefully fixed the issue where players would get stuck in spawn doors once B is capped
  • C Changes
    • Shortened some areas
  • D Changes
    • Adjusted the sign outside of...

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Nuzdot

L2: Junior Member
May 24, 2020
57
24
Nuzdot updated Moonjelly with a new update entry:

a5b

C Changes:
  • Redid the bridge and room connected to it.
  • Removed the Oneway gate
    • Was mainly done since I believe it gave Red a shortcut to camp Blu Spawn
  • Widened a room to give Red some more space to hold and set up
  • Hopefully solved the issue of Red players teleporting to final spawn after C is closed off
D Changes:
  • Closed off an entrance to the building to make Blu's flank a bit slower
  • Redid the room to the left so Red has highground to...

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