Monstrum

Monstrum A8

Mercia

L1: Registered
May 27, 2020
44
7
Monstrum - 72hr Jam, the layout is there, but none of the logic works.

pro tip: For Jams, do gamemodes you've already done before.
 

Mercia

L1: Registered
May 27, 2020
44
7
  • layout changes
    • expanded the side shed
    • areas between mid and spawn are now more spacious and have more verticality
  • the waterfall is less confusing
    • added faster texture scrolling, particles and a sign to make it easier to tell it is gonna push you away
    • the push force of the water is weaker
    • you cannot build in the water anymore (thanks HMK3)
  • Shorter spawns (hopefully)
  • Improved optimisation

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Mercia

L1: Registered
May 27, 2020
44
7
  • Layout changes
    • Remade middle area. It's now bigger, better and the highground is quite as powerful.
    • The waterfall flank is a much shorter journey. Changed the medium healthpack there into a full one.
    • The map is not quite as wide as it was before.
  • Removed getting pushed away from the hatch when it opens. (might be re-added but idk?)

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Mercia

L1: Registered
May 27, 2020
44
7
  • Jumping into the beast's pit now deposits all your points instantly!
  • Minor layout changes
    • Capzone raised by 32 units
    • The Highground platform on mid is smaller
    • Some doorways are wider/taller
  • All things should be properly packed now, including UI elements
  • Brand new fog in the cave!

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Mercia

L1: Registered
May 27, 2020
44
7
Mercia updated Monstrum with a new update entry:

A6

  • Added rocks at mid for cover
  • The mid is slightly longer ( lovely 128 hammer units of space, baby! )
  • The building at mid has a new experimental lower flank, with a single medium healthpack instead of 2
  • Remade wooden flank building
  • The waterfall's push force is slightly lower
  • More healthpacks added around the map

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