- Mar 6, 2008
- 2
- 0
I have a qc file and all the SMD's required including my collision model all exported from Maya8.5 and when I drop the QC into the OB compiler it compiles just fine, I can even import the model into a map just fine but on compiling it never makes the collision file.
To make sure the file isn't erroring on compiling I checked the compilers output to see if it was giving me an error for my collision.smd file and instead it just says collision model complete and moves onto the rest of the files.
Has anyone else had this issue or knows what I'm doing wrong? I know I could just put a player clip over the model but I am collaborating with a friend to make a full TF2 Map with original textures and models and we can't afford to use all player clips on the models.
also if you have exported models before and have used maya and have a tutorial you used to get it done please post a link that way I can use the tutorials to back track and make sure its all being done properly.
QC file:
$modelname "WB_bridge1-1.mdl"
$cdmaterials "bridge"
$scale 2.54
$surfaceprop "Wood_Solid"
$staticprop
$body "Body" "WB_bridge1-1"
$sequence idle "WB_bridge1-1_idle" loop fps 1
$collisionmodel "WB_bridge1-1_phy.smd"
{
$mass 1
$concave
}
To make sure the file isn't erroring on compiling I checked the compilers output to see if it was giving me an error for my collision.smd file and instead it just says collision model complete and moves onto the rest of the files.
Has anyone else had this issue or knows what I'm doing wrong? I know I could just put a player clip over the model but I am collaborating with a friend to make a full TF2 Map with original textures and models and we can't afford to use all player clips on the models.
also if you have exported models before and have used maya and have a tutorial you used to get it done please post a link that way I can use the tutorials to back track and make sure its all being done properly.
QC file:
$modelname "WB_bridge1-1.mdl"
$cdmaterials "bridge"
$scale 2.54
$surfaceprop "Wood_Solid"
$staticprop
$body "Body" "WB_bridge1-1"
$sequence idle "WB_bridge1-1_idle" loop fps 1
$collisionmodel "WB_bridge1-1_phy.smd"
{
$mass 1
$concave
}