Mid Flank

KotH Mid Flank Alpha 6

NotGsuper

L1: Registered
Dec 19, 2022
26
1
NotGsuper submitted a new resource:

Mid Flank - A small simple king of the hill map

A simple King of the Hill map with two main interconnected paths, which then fork into two entraces each, one of which is a flank with a full health pack, rewading anyone who takes control over it. Just beware of the snipers when picking it up.

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NotGsuper

L1: Registered
Dec 19, 2022
26
1
NotGsuper updated Mid Flank with a new update entry:

Changes to mid

So I did some big changes to mid and the mid flank itself beeing now way lower than before while also having two ramps leading up instead of just one. Hopefully this means that it will be at little bit less powerful. Also the full health pack has been replaced with a fairly small small health pack. No more getting highground and a health pack.
20230702140326_1.jpg

Now to mid. Mid as recieved some changes including the slight reduction of capture time and some...

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NotGsuper

L1: Registered
Dec 19, 2022
26
1
NotGsuper updated Mid Flank with a new update entry:

Attacker Delight

Made some changes to the area between mid and spawn, raising it quite a bit so that now the attacker aren't on a constant uphill battle.
I've also removed the ammo near the point and some cover and added a little disperser beam on the point that only heals those who are on the attacking team.
Hopefully this will be a step fowards in making the map a fun back and fowards bettwen the two teams instead of just a steamroll.

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NotGsuper

L1: Registered
Dec 19, 2022
26
1
NotGsuper updated Mid Flank with a new update entry:

Midflank Line of Sight Removal + Minor changes

I'm getting pretty happy with how the map is turning out, the only problem seems to be that the defenders can enter the attackers territory really easily, but it's hard to tell if that's the map's fault or not. since every time the defenders really invade the attackers territory, it's usually thanks to an uber or phlog. I'll probably just collect more data on that.

Changelog:
  • Change the layout slightly to cut down on the sight line from midflank to spawn;
  • Added some light by...

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