Melee Fort (PD)

PD Melee Fort (PD) A18 V2

asylum

L4: Comfortable Member
Mar 3, 2024
158
24
asylum submitted a new resource:

Melee Fort (PD) - The newest addition to the Melee Fort family!

NEW AND EXCITING! It's PD Melee Fort!

DM Melee Fort? Nah, now it's PD Melee Fort! What was once a mindless deathmatch now has a purpose, as the teams compete to batter the other team's heads in, collect their teeth (ok, collect "flags" for now until I get a model made), and redeem them for points in the bin at the middle of the map. Features realistic Titantrons that actually work, playing a short tune and big screen video for you and your team to walk out and be badass to! Win the map and...

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asylum

L4: Comfortable Member
Mar 3, 2024
158
24
asylum updated Melee Fort (PD) with a new update entry:

A18!

CHANGES FROM A17:

GENERAL CHANGES
  • MOAR HELTH
  • Clipping some props that should have been clipped a long ass time ago
  • How do we make the titantrons even better? ADD PYROTECHNICS! Each Titantron now has its own unique accompanying smoke/pyro/light/whatever show!
  • Added nobuild brushes to prime Griefgineer ramps and entrances.
  • Fixed issue with Sniper's bows being stripped while drawing an arrow, resulting in some weird glitching.
  • Made the main ramps to the Slobberknocker...

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asylum

L4: Comfortable Member
Mar 3, 2024
158
24
asylum updated Melee Fort (PD) with a new update entry:

A18 V2!

CHANGES FROM A18:

  • Lengthened the booths, now it should be easier to get in and out
  • Added pylons to show where players can pass through the ropes
  • No more building in the moat
  • Moved the location of the capture zones- Red must redeem their points in the Blu ring, and Blu must redeem theirs in the Red ring.
  • Greatly reduced victory score calculation
  • All new optimization! No more broken cubemaps

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