CHANGES FROM A18:

  • Lengthened the booths, now it should be easier to get in and out
  • Added pylons to show where players can pass through the ropes
  • No more building in the moat
  • Moved the location of the capture zones- Red must redeem their points in the Blu ring, and Blu must redeem theirs in the Red ring.
  • Greatly reduced victory score calculation
  • All new optimization! No more broken cubemaps
CHANGES FROM A17:

GENERAL CHANGES
  • MOAR HELTH
  • Clipping some props that should have been clipped a long ass time ago
  • How do we make the titantrons even better? ADD PYROTECHNICS! Each Titantron now has its own unique accompanying smoke/pyro/light/whatever show!
  • Added nobuild brushes to prime Griefgineer ramps and entrances.
  • Fixed issue with Sniper's bows being stripped while drawing an arrow, resulting in some weird glitching.
  • Made the main ramps to the Slobberknocker Storehouse muuuuuuuuch wider
  • Added some markers for pickups that didnt have any
  • Fixed the Eureka Effect exploit. Fuck off with that shit, Gruppy.
  • Added lights in the nighttime maps where they were direly needed.

PD CHANGES
  • BALEETED "forward" spawns
  • Flags can now be carried through the former "forward spawns"
  • Fixed issue with the HUD countdown timer and actual capture time window being all fucked up in general
  • Greatly increased max score calculation outputs
yeaaaaah dont want to forget the nobuild brush, do we?