- Oct 21, 2015
- 14
- 0
Hi, I'm working on a map for Death Run.
There is a minigame that makes players jump over a blade that spins faster and faster as it goes on.
How would I make a func_door_rotating's speed increase as time goes by? (I'm using math_counter as the speed.)
There is a minigame that makes players jump over a blade that spins faster and faster as it goes on.
How would I make a func_door_rotating's speed increase as time goes by? (I'm using math_counter as the speed.)
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