mat_reduceparticles How i do fix it?

Discussion in 'Mapping Questions & Discussion' started by ggggass, Oct 21, 2016.

  1. ggggass

    ggggass L1: Registered

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    materialPath: E:\steam\steamapps\common\Team Fortress 2\tf\materials
    Loading c:\users\user\desktop\aaa\proba1\proba1.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Error: displacement found on a(n) func_detail entity - not supported (entity 2068, brush 0)



    8 threads
    reading c:\users\user\desktop\aaa\proba1\proba1.bsp
    reading c:\users\user\desktop\aaa\proba1\proba1.prt
    LoadPortals: couldn't read c:\users\user\desktop\aaa\proba1\proba1.prt



    [Reading texlights from 'lights.rad']
    [56 texlights parsed from 'lights.rad']

    Loading c:\users\user\desktop\aaa\proba1\proba1.bsp
    13105 faces
    4 degenerate faces
    4855304 square feet [699163776.00 square inches]
    21 Displacements
    96449 Square Feet [13888709.00 Square Inches]
    13101 patches before subdivision
    261197 patches after subdivision
    431 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 41182777, max 1075
    transfer lists: 314.2 megs
    0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1221087, 1000266, 780341)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(328026, 223386, 152832)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(103827, 60837, 36923)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(33962, 17030, 9044)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(11868, 5131, 2376)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4285, 1592, 636)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1611, 518, 177)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(621, 174, 50)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(246, 60, 15)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(100, 22, 4)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(41, 8, 1)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(17, 3, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(7, 1, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(3, 1, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 0, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(1, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.1162 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 208/1024 9984/49152 (20.3%)
    brushes 3337/8192 40044/98304 (40.7%)
    brushsides 23092/65536 184736/524288 (35.2%)
    planes 9612/65536 192240/1310720 (14.7%)
    vertexes 22921/65536 275052/786432 (35.0%)
    nodes 5549/65536 177568/2097152 ( 8.5%)
    texinfos 2449/12288 176328/884736 (19.9%)
    texdata 164/2048 5248/65536 ( 8.0%)
    dispinfos 21/0 3696/0 ( 0.0%)
    disp_verts 1853/0 37060/0 ( 0.0%)
    disp_tris 2976/0 5952/0 ( 0.0%)
    disp_lmsamples 171095/0 171095/0 ( 0.0%)
    faces 13105/65536 733880/3670016 (20.0%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 8246/65536 461776/3670016 (12.6%)
    leaves 5758/65536 184256/2097152 ( 8.8%)
    leaffaces 16162/65536 32324/131072 (24.7%)
    leafbrushes 6393/65536 12786/131072 ( 9.8%)
    areas 8/256 64/2048 ( 3.1%)
    surfedges 94572/512000 378288/2048000 (18.5%)
    edges 58889/256000 235556/1024000 (23.0%)
    LDR worldlights 431/8192 37928/720896 ( 5.3%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 11/32768 132/393216 ( 0.0%)
    waterstrips 1209/32768 12090/327680 ( 3.7%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 23322/65536 46644/131072 (35.6%)
    cubemapsamples 1/1024 16/16384 ( 0.1%)
    overlays 48/512 16896/180224 ( 9.4%)
    LDR lightdata [variable] 11730608/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 249524/16777216 ( 1.5%)
    entdata [variable] 395477/393216 (100.6%) VERY FULL!
    LDR ambient table 5758/65536 23032/262144 ( 8.8%)
    HDR ambient table 5758/65536 23032/262144 ( 8.8%)
    LDR leaf ambient 29311/65536 820708/1835008 (44.7%)
    HDR leaf ambient 5758/65536 161224/1835008 ( 8.8%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/64304 ( 0.0%)
    pakfile [variable] 13633/0 ( 0.0%)
    physics [variable] 1618193/4194304 (38.6%)
    physics terrain [variable] 0/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 35243
    Writing c:\users\user\desktop\aaa\proba1\proba1.bsp
    2 minutes, 32 seconds elapsed
     
  2. sooshey

    aa sooshey :3c

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    You have a displacement tied to a func_detail. Making a displacement an entity will cause your compile to fail.
     
    • Agree Agree x 2
  3. ggggass

    ggggass L1: Registered

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    thanks :D