Marine Dev (GunGame VScript)

Marine Dev (GunGame VScript) v7b/dev1

LizardOfOz

Hale's Own Programmer
aa
Sep 7, 2022
261
84
LizardOfOz updated Marine Dev (GunGame VScript) with a new update entry:

a8

  • Fixed-ish weapon animations!
  • Bhop! (spam jump to maintain momentum) - now with jump sounds!
  • Assists!
  • Suicides count as kills!
  • New Weapon Pool!
The new weapon pool is built dynamically at the start of the round and shared by all players.
The general order is fixed, but e.g. the Minigun can be replaced with the Tomislav, or the Grenade Launcher can be replaced with the Loch-n-Load.

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LizardOfOz

Hale's Own Programmer
aa
Sep 7, 2022
261
84
LizardOfOz updated Marine Dev (GunGame VScript) with a new update entry:

v5/dev1

  • Now 2 kills (or 3 assists) are required to progress.
  • Nerfed Crowbar damage from 40 to 30.
  • All Rocket and Sticky Launchers now provide the Gunboats resistance.
  • Reduced the amount of Rocket Launcher entries from 3 to 2.
  • Removed weapons:
- Machina
- Flare Gun, Detonator, Scorch Shot
- Bison, Rescue Ranger, Pomson
- Increased round timer from 6 to 10 minutes.

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LizardOfOz

Hale's Own Programmer
aa
Sep 7, 2022
261
84
LizardOfOz updated Marine Dev (GunGame VScript) with a new update entry:

v5a/dev1

  • Fixed projectiles sometimes flying through players.
  • Undone the Crowbar damage nerf (30 -> 40).
  • Moved the scatterguns and the shotguns after the grenade launchers in the queue.
  • Temporarily removed the Caber. No idea how to balance it once it exploded.
  • Lowered down the music volume.
  • Fixed the music getting cut if the round lasts longer than 6 minutes.

- Fixed the elevators instantly activating again after going back down.

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LizardOfOz

Hale's Own Programmer
aa
Sep 7, 2022
261
84
LizardOfOz updated Marine Dev (GunGame VScript) with a new update entry:

v5b/test1

  • Now disabled during the Feedback Round.
  • Any issues with kills and assists should now be fixed, including suicides and death pits.
  • Reshuffled some weapons a bit.
  • Added Sydney Sleeper as a Sniper Rifle alternative.
  • Fixed bugs to weapon getting stuck during weapon switching.
  • Fixed Demoshield crits lasting longer than they should.
  • I swear I did more than this, but the code diff disagrees.
  • Removed the annoying audio when you obtain/lose max bhop momentum.

-...

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LizardOfOz

Hale's Own Programmer
aa
Sep 7, 2022
261
84
LizardOfOz updated Marine Dev (GunGame VScript) with a new update entry:

v6/dev1

  • Added Custom UI displaying your Current and Next Weapons.
  • Early weapons now require 2 kills to progress, while later require only 1.
  • Fixed the Merc A-posing with certain weapons.
  • Fixed scoreboard-related bugs.
  • "Last Weapon" keybind switches between your current weapon and the Crowbar.
  • Major code refactoring, so, I've lost track of what else has been changed.

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LizardOfOz

Hale's Own Programmer
aa
Sep 7, 2022
261
84
LizardOfOz updated Marine Dev (GunGame VScript) with a new update entry:

v7/dev1

GunGame v7:
  • Fixed the bug related to Strange Cosmetics leveling up (hopefully).
  • Removed assists. Earn your progress like a Mann!
  • The game now tries to spawn you at least 500hu away from other players.

  • Take a break! Increased respawn time from 3 to 8 seconds.
  • You can no longer see the other players' Health.
  • Fixed players get stuck with the Sniper Rifles zoom after moving to the next weapon.
  • On-spawn invul wears off...

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LizardOfOz

Hale's Own Programmer
aa
Sep 7, 2022
261
84
LizardOfOz updated Marine Dev (GunGame VScript) with a new update entry:

v7a/dev1

Important Hotfix:

  • Fixed the bug related to Strange Cosmetics leveling up (hopefully this time for sure).
  • Sadly this fix broke the TAB Scoreboard. Ignore it for now.
  • Fixed a major bug when the game tried to convert unassigned players (including SourceTV) to the Mercenary.
  • Fixed botkiller attachments not getting deleting when converting to the Merc.
  • Fixed longer than intended respawn times.
  • Fixed flames not working sometimes.
  • Fixed...

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