Mapping problems: help please

Discussion in 'Mapping Questions & Discussion' started by J4CK8, Jun 19, 2009.

  1. J4CK8

    J4CK8 L11: Posh Member

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    *FIXED*

    Well, first off I'd like to say hi. I'm not new to the site but i haven't introduced myself properly yet. So hello.

    Well anyway to the point:

    My latest map pl_ascension has a few problems that I'm struggling to solve.
    • Blu spawn in Reds spawn
    • The cart spawns in the middle of the map
    • The cart doesn't move when the round starts
    • The final cap point doesn't show up on HUD
    • Saw props (the ones from Sawmill) do not rotate
    • Red spawn in the final spawn room, rather than the first

    If you know any solutions, or would like to help solve the problem I can provide the .vmf for you to look at, and if you manage to fix anything I will give full credit for your work.

    Thanks in advance, Jack
     
    Last edited: Jun 20, 2009
  2. FaTony

    FaTony Banned

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    1. Place info_player_teamspawn 8 units above the floor.
    2. Set "First path_track" iirc keyvalue in func_tracktrain.
    3. Same as 2. Check I\O.
    4. Check decompiled one. Do it like there.
    5. Same as 1.
     
  3. Nineaxis

    aa Nineaxis Quack Doctor

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    Set the "{TEAM} Spawn for Round" fields for both BLU and RED's initial spawnpoints, and make sure the spawnpoints at the final spawn are disabled until you want them to be used.
     
  4. J4CK8

    J4CK8 L11: Posh Member

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    Well, I'm not new to mapping so most of this is done. The spawn problem has happened before and it has nothing to do with the spawn points beign near the floor, becuase they aren't.

    I'm not sure what you mean in number 2, I'll take a look in hammer in a while.

    Number 3, the cart just won't be pushed, and the trigger capture area is enabled and shoudl work, but again I'll double check the I\O

    I'll have to download Sawmill then I guess.

    Well thanks for your help, will try it in a bit.
     
  5. J4CK8

    J4CK8 L11: Posh Member

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    Ok thanks everyone, map is now working.