map problem. strange lighting being black at certain angles

poopster101

L4: Comfortable Member
Jan 28, 2008
155
5
Last edited:

Tokit

L1: Registered
Jan 5, 2008
26
0
Are you using a model texture on the bridge? The purple checkerboard on your roof is because you do not have a cubemap in your map yet.
 

dirtyminuth

L5: Dapper Member
Nov 5, 2007
221
15
1. Player position-dependent lighting usually means you're using a texture from a models/props subdirectory. What are the names of the textures you're using on the bridge?

2. Tokit is right, you need to place at least one env_cubemap in your map and then, in game, type "buildcubemaps" in the console.
 

poopster101

L4: Comfortable Member
Jan 28, 2008
155
5
Are you using a model texture on the bridge? The purple checkerboard on your roof is because you do not have a cubemap in your map yet.

idk know why the checkerboard was there cuz it wasnt before and the next time i ran the map it wasnt
but i might be using a model texture
im use teh wood beam one
i will change it and see if that fixes it
thanks
 

poopster101

L4: Comfortable Member
Jan 28, 2008
155
5
yea it fixed it. thanks a bunch to both of you :D
 

Nosher

L4: Comfortable Member
Feb 3, 2008
184
20
1. Player position-dependent lighting usually means you're using a texture from a models/props subdirectory. What are the names of the textures you're using on the bridge?

2. Tokit is right, you need to place at least one env_cubemap in your map and then, in game, type "buildcubemaps" in the console.

Have I missed something here - I am getting the same black shadow showing on the wooden platforms - I already have a env_cubemap placed over some water in the same room - should I have a env_bubemap for each time I see the black thingy??

Cheers

Nosh
 

fartron

L1: Registered
Jan 27, 2008
45
11
You missed number 1 there. You're probably using model textures. All the model textures have world equivalents, you'll want to replace them.
 

Nosher

L4: Comfortable Member
Feb 3, 2008
184
20
You missed number 1 there. You're probably using model textures. All the model textures have world equivalents, you'll want to replace them.

Apologies - I don't understand what I have done wrong (not a seasoned mapper, you know!) is there a quick way of replacing them (whatever they are!)

Thanks in advance
Nosh.
 

fartron

L1: Registered
Jan 27, 2008
45
11
You're likely using textures that are in the models/ directory. Check the texture names in hammer, and if they are you'll have to find their equivalents. For example, models/props_mining/wall020 will give you the black lighting errors, while wood/wall020 will not, although it looks the same in hammer. The texture application tool (shift+a) has a Replace... button that will bring up a dialog.