I'm making a basic map (I'm new to mapping) and whenever I try to compile this map, it doesn't get compiled. The compile log says:
I have checked for leaks and there are none. When the game runs, it loads an older version of the map. Could somebody help me please?
** Executing...
** Command: "f:\program files\steam\steamapps\-\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "f:\program files\steam\steamapps\-\team fortress 2\tf" "F:\Program Files\Steam\steamapps\-\sourcesdk_content\tf\mapsrc\cp_X"
Valve Software - vbsp.exe (Sep 21 2007)
4 threads
materialPath: f:\program files\steam\steamapps\-\team fortress 2\tf\materials
Loading F:\Program Files\Steam\steamapps\-\sourcesdk_content\tf\mapsrc\cp_X.vmf
Brush 77: bounds out of range
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2485.3 0.0 21.3)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 77:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2552.0 0.0 -32.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 77:
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2538.7 0.0 -21.3)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 77:
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: point outside valid range
** Executing...
** Command: "f:\program files\steam\steamapps\-\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "f:\program files\steam\steamapps\-\team fortress 2\tf" "F:\Program Files\Steam\steamapps\-\sourcesdk_content\tf\mapsrc\cp_X"
Valve Software - vvis.exe (Nov 8 2007)
4 threads
reading f:\program files\steam\steamapps\-\sourcesdk_content\tf\mapsrc\cp_X.bsp
Error opening f:\program files\steam\steamapps\-\sourcesdk_content\tf\mapsrc\cp_X.bsp
** Executing...
** Command: "f:\program files\steam\steamapps\-\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -both -game "f:\program files\steam\steamapps\-\team fortress 2\tf" "F:\Program Files\Steam\steamapps\-\sourcesdk_content\tf\mapsrc\cp_X"
Valve Software - vrad.exe SSE (Nov 8 2007)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading f:\program files\steam\steamapps\-\sourcesdk_content\tf\mapsrc\cp_X.bsp
Error opening f:\program files\steam\steamapps\-\sourcesdk_content\tf\mapsrc\cp_X.bsp
** Executing...
** Command: Copy File
** Parameters: "F:\Program Files\Steam\steamapps\-\sourcesdk_content\tf\mapsrc\cp_X.bsp" "f:\program files\steam\steamapps\-\team fortress 2\tf\maps\cp_X.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
I have checked for leaks and there are none. When the game runs, it loads an older version of the map. Could somebody help me please?