Map not Compiling

Fawwles

L1: Registered
Mar 6, 2008
4
0
I'm making a basic map (I'm new to mapping) and whenever I try to compile this map, it doesn't get compiled. The compile log says:
** Executing...
** Command: "f:\program files\steam\steamapps\-\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "f:\program files\steam\steamapps\-\team fortress 2\tf" "F:\Program Files\Steam\steamapps\-\sourcesdk_content\tf\mapsrc\cp_X"

Valve Software - vbsp.exe (Sep 21 2007)
4 threads
materialPath: f:\program files\steam\steamapps\-\team fortress 2\tf\materials
Loading F:\Program Files\Steam\steamapps\-\sourcesdk_content\tf\mapsrc\cp_X.vmf
Brush 77: bounds out of range
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2485.3 0.0 21.3)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 77:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2552.0 0.0 -32.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 77:

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2538.7 0.0 -21.3)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 77:

Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: point outside valid range

** Executing...
** Command: "f:\program files\steam\steamapps\-\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "f:\program files\steam\steamapps\-\team fortress 2\tf" "F:\Program Files\Steam\steamapps\-\sourcesdk_content\tf\mapsrc\cp_X"

Valve Software - vvis.exe (Nov 8 2007)
4 threads
reading f:\program files\steam\steamapps\-\sourcesdk_content\tf\mapsrc\cp_X.bsp
Error opening f:\program files\steam\steamapps\-\sourcesdk_content\tf\mapsrc\cp_X.bsp

** Executing...
** Command: "f:\program files\steam\steamapps\-\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -both -game "f:\program files\steam\steamapps\-\team fortress 2\tf" "F:\Program Files\Steam\steamapps\-\sourcesdk_content\tf\mapsrc\cp_X"

Valve Software - vrad.exe SSE (Nov 8 2007)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading f:\program files\steam\steamapps\-\sourcesdk_content\tf\mapsrc\cp_X.bsp
Error opening f:\program files\steam\steamapps\-\sourcesdk_content\tf\mapsrc\cp_X.bsp

** Executing...
** Command: Copy File
** Parameters: "F:\Program Files\Steam\steamapps\-\sourcesdk_content\tf\mapsrc\cp_X.bsp" "f:\program files\steam\steamapps\-\team fortress 2\tf\maps\cp_X.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

I have checked for leaks and there are none. When the game runs, it loads an older version of the map. Could somebody help me please?
 

Fawwles

L1: Registered
Mar 6, 2008
4
0
That windows says the only problem is no spawn points, which I expected because I havn't placed spawns yet.
 

dirtyminuth

L5: Dapper Member
Nov 5, 2007
221
15
Welcome to tf2maps.net! Enjoy your stay :)

Take a look at this (from your log):

Brush 77: bounds out of range

There is an option to search for a brush by number (Think it's in the Edit or View tab in Hammer). See if there is anything odd with that brush.
 
Last edited:

Fawwles

L1: Registered
Mar 6, 2008
4
0
I've found the problem. The team_control_point_master entity was inside the trigger_capture _area zone. I moved it out and the map compiled fine. Has anybody else ever had this problem?