Map Messing Up

Discussion in 'Mapping Questions & Discussion' started by World Of Frisbee Crisis, Apr 2, 2008.

  1. World Of Frisbee Crisis

    World Of Frisbee Crisis L2: Junior Member

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    First of all, hammer is doing this:
    [​IMG]
    It came up like this when after I ran the map to test it out.

    And second of all, when I tried to test my map, it came up with the first textures I used when I first put to together the map and some sort of weird mirror effect.

    I can get a screen shot of the second problem if needed.
     
  2. JTG

    JTG L2: Junior Member

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    Yup...

    This has happened to me before too. I don't know what causes it (someone else might), it may have something to do with a bad compile. I've found that closing and reopening the map in Hammer sets things right. Hopefully that works for you as well. Good luck.
     
  3. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    whoa, never seen that before
     
  4. World Of Frisbee Crisis

    World Of Frisbee Crisis L2: Junior Member

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    Okay, the problem was just a bad compile.
     
  5. World Of Frisbee Crisis

    World Of Frisbee Crisis L2: Junior Member

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    Dang it, its still giving me that weird mirroring effect and wrong textures.
    [​IMG]
    Anyone know whats wrong?
     
  6. Paria

    Paria L5: Dapper Member

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    its the hall of mirrors effect by the looks it, do you have any faces of brushes with no draw on them that are visible?
     
  7. dirtyminuth

    dirtyminuth L5: Dapper Member

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    Closing Steam causes Hammer to lose its "link" to texture data. Try this: when you're running Hammer, close Steam. Check the 3D view in Hammer. You'll notice all textures have turned into the pink / black checkered pattern.
     
  8. World Of Frisbee Crisis

    World Of Frisbee Crisis L2: Junior Member

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    I don't use the no draw texture at all in my map.:huh:
     
  9. Paria

    Paria L5: Dapper Member

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    ok do you have a skybox at all - or holes in the geometry to "the void" , by the screenies it dosent look like your lighting is getting done properly

    make sure the level is sealed from the outside world - i.e is there any place in the map where you can get outside to "the void" is it totally boxed off from the outer boundaries by a skybox/world geometry.

    if that dosent still give you any clues - run your compile log through the interlopers error checker www.interlopers.net or paste it here.
     
    • Thanks Thanks x 1
  10. R3dRuM

    R3dRuM L6: Sharp Member

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    He prob las a big leak there. btw, dont use hl2 textures.
     
  11. World Of Frisbee Crisis

    World Of Frisbee Crisis L2: Junior Member

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    Okay, I found out whats wrong, thanks.