I've never had much sucess with request threads really, so here it goes. :blushing:
Introduction
I and three other friends are very capable of level design in the source engine, we all play Team Fortress 2 as well. I'm a proficient modeler, albeit I've never modeled for Team Fortress 2 and have no idea how to import my models into the game.
This is somewhat of a big request, so here it goes.
I have an aspiration to make an MMORPG style raid for Team Fortress 2. The goal is to have 32 players or less on one team, and no one on the other.
Raid Theme
I and the team wish to keep this project as TF2 styled as possible, that being said we're considering either a "Mann Co. Weapon Factory" or "The Administrators Office".
Because of existing sound effects of the announcer, we're leaning towards The Administrators Office.
Bosses
I'm sure a lot of you guys who do level design have seen that achievement idle golden wrench map where you fight a boss, we'd like to do something like that but better. I could make the models for the boss and overall map models.
In terms of specific bosses, none have come to mind.
*We need a person who could come up with the idea of the boss, and his attack pattern*
Map Design
I and the two others on this team want to make this map balanced for all the newer weapons and possible future weapons that may come into existence. The "Amputator" for one would definitely change the outcome of a raid because of the taunt heal. This is but an example.
Design Ideas
A few design ideas for the map that a map designer would utilize (or come up with his own ideas).
While fighting a raid boss, spikes come out of the floor which either slowly kill the team or instantly kill them. Something would signal the team to prepare for this.
A bolder roles over everyone, but can be blocked if something is initiated.
Once the raid party is ready and in the boss room, a person initiates the boss battle by some means of activation. All doors in the room lock, the boss battle commences. If you die, you respawn at a respawn pad and wait for the team to either win or lose the fight. If everyone loses, the boss resets.
We would need a person who'd be willing to come up with the layout of this raid dungeon, and possibly a concept artist.
Introduction
I and three other friends are very capable of level design in the source engine, we all play Team Fortress 2 as well. I'm a proficient modeler, albeit I've never modeled for Team Fortress 2 and have no idea how to import my models into the game.
This is somewhat of a big request, so here it goes.
I have an aspiration to make an MMORPG style raid for Team Fortress 2. The goal is to have 32 players or less on one team, and no one on the other.
Raid Theme
I and the team wish to keep this project as TF2 styled as possible, that being said we're considering either a "Mann Co. Weapon Factory" or "The Administrators Office".
Because of existing sound effects of the announcer, we're leaning towards The Administrators Office.
Bosses
I'm sure a lot of you guys who do level design have seen that achievement idle golden wrench map where you fight a boss, we'd like to do something like that but better. I could make the models for the boss and overall map models.
In terms of specific bosses, none have come to mind.
*We need a person who could come up with the idea of the boss, and his attack pattern*
Map Design
I and the two others on this team want to make this map balanced for all the newer weapons and possible future weapons that may come into existence. The "Amputator" for one would definitely change the outcome of a raid because of the taunt heal. This is but an example.
Design Ideas
A few design ideas for the map that a map designer would utilize (or come up with his own ideas).
While fighting a raid boss, spikes come out of the floor which either slowly kill the team or instantly kill them. Something would signal the team to prepare for this.
A bolder roles over everyone, but can be blocked if something is initiated.
Once the raid party is ready and in the boss room, a person initiates the boss battle by some means of activation. All doors in the room lock, the boss battle commences. If you die, you respawn at a respawn pad and wait for the team to either win or lose the fight. If everyone loses, the boss resets.
We would need a person who'd be willing to come up with the layout of this raid dungeon, and possibly a concept artist.