- Nov 8, 2012
- 4
- 0
whenever i noclip out into the void or if it's visible through thirdperson, my game crashes. i don't know what causes this, please help!
here's the compile log
i also get a disconnect error "Client X received failure code 6", this is the strangest map glitch i've ever had.
here's the compile log
Code:
** Executing...
** Command: "c:\programs\steam\steamapps\computer\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\programs\steam\steamapps\computer\team fortress 2\tf" "C:\PROGRAMS\SDK\MAPS-TF2\ba_jail_casuarina_b1.vmf"
Valve Software - vbsp.exe (Oct 31 2012)
4 threads
materialPath: c:\programs\steam\steamapps\coolguy321\team fortress 2\tf\materials
Loading C:\PROGRAMS\SDK\MAPS-TF2\ba_jail_casuarina_b1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop mudslipperyslime for material BA_JAIL_CASUARINA/LAVA, using default
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/soho/streetfloor003a.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/soho/streetfloor003a.vmt
LightmappedGeneric,
Patching WVT material: maps/ba_jail_casuarina_b1/nature/blendrockgroundwallforest_wvt_patch
Patching WVT material: maps/ba_jail_casuarina_b1/cp_mountainlab/nature/blendrocktograss002_wvt_patch
Patching WVT material: maps/ba_jail_casuarina_b1/ba_jail_casuarina/grasssand_wvt_patch
Patching WVT material: maps/ba_jail_casuarina_b1/ba_jail_casuarina/grasssand2_wvt_patch
Patching WVT material: maps/ba_jail_casuarina_b1/ba_jail_casuarina/grasssand3_wvt_patch
Patching WVT material: maps/ba_jail_casuarina_b1/ba_jail_casuarina/grassysandsand_wvt_patch
Patching WVT material: maps/ba_jail_casuarina_b1/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
fixing up env_cubemap materials on brush sides...
Material BA_JAIL_CASUARINA/LAVA is depending on itself through materialvar $bottommaterial! Ignoring...
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/SOHO/STREETFLOOR003A.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/SOHO/STREETFLOOR003A.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/SOHO/STREETFLOOR003A.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/SOHO/STREETFLOOR003A.vmt
LightmappedGeneric,
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (4)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1390 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Can't find surfaceprop mudslipperyslime for material maps/ba_jail_casuarina_b1/ba_jail_casuarina/lava_depth_124, using default
Can't find surfaceprop mudslipperyslime for material maps/ba_jail_casuarina_b1/ba_jail_casuarina/lava_depth_240, using default
Can't find surfaceprop mudslipperyslime for material maps/ba_jail_casuarina_b1/ba_jail_casuarina/lava_depth_64, using default
done (2)
writing C:\PROGRAMS\SDK\MAPS-TF2\ba_jail_casuarina_b1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/straya*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/straya*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (3) (1115615 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1683 texinfos to 1263
Reduced 240 texdatas to 221 (7048 bytes to 6160)
Writing C:\PROGRAMS\SDK\MAPS-TF2\ba_jail_casuarina_b1.bsp
19 seconds elapsed
** Executing...
** Command: "c:\programs\steam\steamapps\coolguy321\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\programs\steam\steamapps\coolguy321\team fortress 2\tf" -fast "C:\PROGRAMS\SDK\MAPS-TF2\ba_jail_casuarina_b1"
Valve Software - vvis.exe (Oct 31 2012)
fastvis = true
4 threads
reading c:\programs\sdk\maps-tf2\ba_jail_casuarina_b1.bsp
reading c:\programs\sdk\maps-tf2\ba_jail_casuarina_b1.prt
5100 portalclusters
17892 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (12)
Optimized: 1292525 visible clusters (7.86%)
Total clusters visible: 16444696
Average clusters visible: 3224
Building PAS...
Average clusters audible: 4899
visdatasize:5717743 compressed from 6528000
writing c:\programs\sdk\maps-tf2\ba_jail_casuarina_b1.bsp
18 seconds elapsed
** Executing...
** Command: "c:\programs\steam\steamapps\coolguy321\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\programs\steam\steamapps\coolguy321\team fortress 2\tf" -noextra "C:\PROGRAMS\SDK\MAPS-TF2\ba_jail_casuarina_b1"
Valve Software - vrad.exe SSE (Oct 31 2012)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\programs\sdk\maps-tf2\ba_jail_casuarina_b1.bsp
Error! Unable to load file "models/props_interiors/refrigerator_industrial01.dx80.vtx"
Error! Unable to load file "models/props_interiors/cashregister01.dx80.vtx"
Error! Unable to load file "models/props_interiors/industrial_table01.dx80.vtx"
Error! Unable to load file "models/props_interiors/sink_industrial01.dx80.vtx"
Error! Unable to load file "models/props_interiors/stove03_industrial.dx80.vtx"
Error! Unable to load file "models/props_interiors/stove04_industrial.dx80.vtx"
Error! Unable to load file "models/props_equipment/fountain_drinks.dx80.vtx"
Error! Unable to load file "models/props_unique/coffeemachine01.dx80.vtx"
Error! Unable to load file "models/props_interiors/bathroomsink01.dx80.vtx"
Error! Unable to load file "models/props_interiors/soapdispenser01.dx80.vtx"
Error! Unable to load file "models/props_interiors/medicinecabinet01_mirror.dx80.vtx"
Error! Unable to load file "models/props_interiors/paper_towel_dispenser.dx80.vtx"
Error! Unable to load file "models/props_interiors/toilet_b.dx80.vtx"
Error! Unable to load file "models/props_interiors/toiletpaperdispenser_commercial.dx80.vtx"
Error! Unable to load file "models/props_downtown/booth01.dx80.vtx"
Error! Unable to load file "models/props_downtown/booth02.dx80.vtx"
Error! Unable to load file "models/props_downtown/booth_table.dx80.vtx"
Setting up ray-trace acceleration structure... Done (2.43 seconds)
19787 faces
10 degenerate faces
3377351 square feet [486338656.00 square inches]
45 Displacements
291032 Square Feet [41908636.00 Square Inches]
19777 patches before subdivision
303125 patches after subdivision
sun extent from map=0.000000
56 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (16)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (148)
transfers 66359389, max 5227
transfer lists: 506.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(872689, 791001, 540567)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(113545, 98906, 66238)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(35284, 28875, 17605)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(14445, 10709, 5841)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(6919, 4595, 2160)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(3504, 2035, 822)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(1867, 950, 327)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(1010, 445, 131)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(559, 214, 54)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(311, 103, 22)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(175, 50, 9)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(99, 24, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #13 added RGB(56, 12, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(32, 6, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(18, 3, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #16 added RGB(11, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #17 added RGB(6, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #18 added RGB(4, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #19 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #20 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #21 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0847 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (12)
FinalLightFace Done
0 of 34 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (20)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 315/1024 15120/49152 (30.8%)
brushes 2404/8192 28848/98304 (29.3%)
brushsides 21983/65536 175864/524288 (33.5%)
planes 20484/65536 409680/1310720 (31.3%)
vertexes 31951/65536 383412/786432 (48.8%)
nodes 11643/65536 372576/2097152 (17.8%)
texinfos 1263/12288 90936/884736 (10.3%)
texdata 221/2048 7072/65536 (10.8%)
dispinfos 45/0 7920/0 ( 0.0%)
disp_verts 1237/0 24740/0 ( 0.0%)
disp_tris 1632/0 3264/0 ( 0.0%)
disp_lmsamples 323228/0 323228/0 ( 0.0%)
faces 19787/65536 1108072/3670016 (30.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 9415/65536 527240/3670016 (14.4%)
leaves 11959/65536 382688/2097152 (18.2%)
leaffaces 23234/65536 46468/131072 (35.5%)
leafbrushes 7591/65536 15182/131072 (11.6%)
areas 4/256 32/2048 ( 1.6%)
surfedges 140631/512000 562524/2048000 (27.5%)
edges 82711/256000 330844/1024000 (32.3%)
LDR worldlights 56/8192 4928/720896 ( 0.7%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 6/32768 72/393216 ( 0.0%)
waterstrips 2828/32768 28280/327680 ( 8.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 51627/65536 103254/131072 (78.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 50/512 17600/180224 ( 9.8%)
LDR lightdata [variable] 9996236/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 5717743/16777216 (34.1%)
entdata [variable] 286897/393216 (73.0%)
LDR ambient table 11959/65536 47836/262144 (18.2%)
HDR ambient table 11959/65536 47836/262144 (18.2%)
LDR leaf ambient 46583/65536 1304324/1835008 (71.1%)
HDR leaf ambient 11959/65536 334852/1835008 (18.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/10656 ( 0.0%)
pakfile [variable] 170230/0 ( 0.0%)
physics [variable] 1115615/4194304 (26.6%)
physics terrain [variable] 3283/1048576 ( 0.3%)
Level flags = 0
Total triangle count: 60554
Writing c:\programs\sdk\maps-tf2\ba_jail_casuarina_b1.bsp
3 minutes, 30 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\PROGRAMS\SDK\MAPS-TF2\ba_jail_casuarina_b1.bsp" "c:\programs\steam\steamapps\coolguy321\team fortress 2\tf\maps\ba_jail_casuarina_b1.bsp"
i also get a disconnect error "Client X received failure code 6", this is the strangest map glitch i've ever had.