map crashes the server....

Discussion in 'Mapping Questions & Discussion' started by Haas, Feb 16, 2008.

  1. Haas

    Haas Guest

    Positive Ratings:
    0
    Okey i have no idea how i did it but i did it...
    My map is reported to crash servers.
    I did the bot test and with 24 bots a had no problem i played like 3 rounds with 24 bots shooting around and nothing went wrong.
    I have no leaks no problems except the player start but that is just stupid.
    Only copile errors are the make_triangles:calc_triangle_representation: Cannot convert
    and ontoher one that is stated to have almost no effect on your map. I got one server log of one crashed server and is showed nothing more then changelevel so that did not helped me very much....
    This is my compile log:

    compile log is attached
     
    Last edited by a moderator: Feb 16, 2008
  2. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,739
    have you got cameras in your map? Adding cameras (info_observer_point) and changing the server's mp_forcecamera to 2 or 3 shouuld work (worked for my map that did the same thing)
     
  3. Narkissus

    Narkissus L5: Dapper Member

    Messages:
    228
    Positive Ratings:
    9
    I think last night they released a new version of tf2 that fixed that problem actually.
     
  4. Vilepickle

    Vilepickle L7: Fancy Member

    Messages:
    495
    Positive Ratings:
    147
    Download the file to uncap your local maxplayers in files and do "maxplayers 32" before you load the map, then you can load 31 bots and yourself to test. If it crashes with over 24, you'll never know if you didn't test with that many. This is assuming it's the edict crash.
     
  5. Haas

    Haas Guest

    Positive Ratings:
    0
    I have one but since when did this started to happen, because my map crashed a server before the badlands update.
    But i made a possible fix for that and now I again get the crash from some one else. This could be that bug but how can I know :(
    How can I uncap the 32 players?
     
    Last edited by a moderator: Feb 16, 2008
  6. Brandished

    Brandished L5: Dapper Member

    Messages:
    234
    Positive Ratings:
    293
  7. Haas

    Haas Guest

    Positive Ratings:
    0
    hmm missed that link in that thread but i founf this one :
    http://www.battlerealms.cc/forums/index.php?showtopic=1768
    it is also updated till 14 feb.
    But i tested a bit I had one crash on 24 players.
    But that happend after a while further i tested with 32 players and it did not crashed.
     
  8. Haas

    Haas Guest

    Positive Ratings:
    0
  9. Vilepickle

    Vilepickle L7: Fancy Member

    Messages:
    495
    Positive Ratings:
    147
  10. Haas

    Haas Guest

    Positive Ratings:
    0