Map Conceptualization Feedback: AirGlass

Nintega

L1: Registered
Sep 26, 2019
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I'm currently working on a Domination Map (Akin to Cliffhanger) called AirGlass. It's very early in development ATM & I'm currently stuck on a weird skybox issue but that's for a later discussion (Unless anyone here wants to help me with that). This one would have 7 points (As opposed to Cliffhanger's 5) & with some very noteworthy differentiators
  1. Pizza Mirroring. I call it Pizza Mirroring because since this map is basically a giant cylinder (Which I'm having a lot of trouble trying to make as circular as possible, huy), it's as if 1/8th of the map was developed, then mirrored at a 45° angle, then mirrored again at a 90° angle, then mirrored again. I've yet to encounter a map that has this kind of mirroring, & I'd like to give it a whirl, hopefully bring such concept into positive light
  2. Size & Verticality. This is quite a giant map, with 2 of the 7 points being in giant rooms above & below the main area respectively. With how big Cliffhanger is even with just 5 points, this kinda comes with a territory. That said I still expect scaling this map to be quite the...how do I put it?
  3. The Dilemma Points. Of the 7 Domination Control Points, 4 of them (The ones in between the 4 spawn rooms) are known as Dilemma Points, because to make them distinct from each other despite their identical layouts, they each have a similar but varying gimmick known as Dilemmas. Whichever team owns a Dilemma Point gains a unique perk, but also a unique downside (Basically it's "Will you press the button?" remixed as "Will you cap the point?"). These are the 4 Dilemma Points I currently have in mind (No numbers yet, just the concepts)
ORANGE: Fire Speed, Reload Speed, & All Charge/Recharge Speeds are doubled
BUT​
Massive Bullet Damage Vulnerability

PURPLE: Crits & Mini Crits heal you for a % of the total damage dealt, which can overheal
BUT​
Healing from all other sources is heavily reduced

GREEN: Massively increased Jump Height + Reduced Gravity/Fall Speed, & Immunity to Fall Damage
BUT​
Moderately Reduced Move Speed

YELLOW: Can summon a nearby Mini Sentry at any time (Costs a % of your current health)
BUT​
Moderate Damage Penalty besides Mini Sentries & Melee Damage

I know this is a lot, which is why I'm getting all of this out there now before I go too far into Sunk Cost territory. Anything immediately alarming?