Map compiling Problem!

Discussion in 'Mapping Questions & Discussion' started by Mr. P. Kiwi, Jan 17, 2010.

  1. Mr. P. Kiwi

    Mr. P. Kiwi L5: Dapper Member

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    Hurrah! I finished my first map that is bigger than a room!
    But after so much work when I compile the map it tells me:

    Code:
    The command failed. Windows reported the error:
    "The system cannot find the file specified."
    
    Do you want to continue?
    What does it mean, and what I need to do?
    (when I press that I want to continue then it opens TF2
    and tells me that the map was not found...)
    And after this is over - how do I upload the map to this site?
     
  2. martijntje

    martijntje L8: Fancy Shmancy Member

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    that means something went wrong earlier in the compile process.
    post your complete compile log here:
    http://www.interlopers.net/errors/

    and it will tell you all the things wrong with your map.
    also alt+p before compile is quite useful
     
    • Thanks Thanks x 1
  3. Engineer

    aa Engineer

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  4. Dr. KillPatient

    Dr. KillPatient L3: Member

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    That'll happen if your map goes outside Hammer's boundaries or if it has a space in its name I believe.
     
  5. Engineer

    aa Engineer

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    Or you have bad displacements...
     
  6. Lancey

    aa Lancey Currently On: ?????

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    Post the log or get it checked.
     
  7. jakemaheu

    jakemaheu L1: Registered

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    Hmmm. Since you seem new to mapping, and this is your first larger map, I would find it likely that your map name has a space. If your map has a name like "my map.vmf", then you need to rename it to "my_map.vmf" and then try recompilation.
     
  8. Nutomic

    Nutomic L11: Posh Member

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    Guessing doesnt make sense, just weit for his answer here.
     
  9. Mr. P. Kiwi

    Mr. P. Kiwi L5: Dapper Member

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    Yeah... About that - how do I find leaks in my map?
    I searched in the Valve Developer Community, but whatever it said there didn't work on my computer...
     
    Last edited: Jan 18, 2010
  10. jakemaheu

    jakemaheu L1: Registered

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    If your compile log reports a leak, you can view where you map leaked by going to Map -> Load Pointfile. Hammer will ask you if you'd like to load the default point file (if it exists). Otherwise, it'll bring up a Windows Explorer window showing all the existing point files.