Map Causing High Server Ping?

Discussion in 'Mapping Questions & Discussion' started by DisruptedHunter, Jun 29, 2016.

  1. DisruptedHunter

    DisruptedHunter L2: Junior Member

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    I just finished creating a map for my Idle Server today and every time I load the map on the Idle server or my others server everyone gets high ping and the server crashes. I am trying to figure it out with my web server host but they can't seem to find anything wrong with the server, so I am not sure if it is the map. I used VIDE to pack my map along with custom unusual effects. I have made multiple custom maps for my server and never ran across this problem until now.

    Has anyone else had this problem before or can help?
     
  2. Egan

    aa Egan

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    I've had this happen to me something like 7 years ago, so I might be wrong and I might be remembering incorrectly, but from what I could gather I had copied into the .vmf a part of another map and in doing so copied in an extra 'worldspawn' entity (Map - Map Properties). The way I fixed it at the time was to simply go back to a previous autosave. By default autosaves are stored here:
    Alternatively you could attempt to sift through the .vmf in notepad++ (or any other text editor) and see if there is a duplicate worldspawn entity.


    It could also maybe be caused by having too many entities being spawned into the map using point_template - if you use those.

    For better analysis would you be willing to provide your .vmf @DisruptedHunter ?
     
  3. worMatty

    aa worMatty Repacking Evangelist

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    Could also be down to having too many moving physics props, which includes explosion gibs.
     
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