Map Causing High Server Ping?

Discussion in 'Mapping Questions & Discussion' started by DisruptedHunter, Jun 29, 2016.

  1. DisruptedHunter

    DisruptedHunter L2: Junior Member

    Positive Ratings:
    I just finished creating a map for my Idle Server today and every time I load the map on the Idle server or my others server everyone gets high ping and the server crashes. I am trying to figure it out with my web server host but they can't seem to find anything wrong with the server, so I am not sure if it is the map. I used VIDE to pack my map along with custom unusual effects. I have made multiple custom maps for my server and never ran across this problem until now.

    Has anyone else had this problem before or can help?
  2. Egan

    aa Egan

    Positive Ratings:
    I've had this happen to me something like 7 years ago, so I might be wrong and I might be remembering incorrectly, but from what I could gather I had copied into the .vmf a part of another map and in doing so copied in an extra 'worldspawn' entity (Map - Map Properties). The way I fixed it at the time was to simply go back to a previous autosave. By default autosaves are stored here:
    Alternatively you could attempt to sift through the .vmf in notepad++ (or any other text editor) and see if there is a duplicate worldspawn entity.

    It could also maybe be caused by having too many entities being spawned into the map using point_template - if you use those.

    For better analysis would you be willing to provide your .vmf @DisruptedHunter ?
  3. worMatty

    aa worMatty Repacking Evangelist

    Positive Ratings:
    Could also be down to having too many moving physics props, which includes explosion gibs.
    • Like Like x 1