KotH Mannory

Discussion in 'Map Factory' started by Kravity, Jul 12, 2012.

  1. Kravity

    Kravity L1: Registered

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    No more fullbright!
    This is pretty much my first functional map (technically my fourth map).
    Much of the terrain is still missing!
     
    Last edited: Jul 17, 2012
  2. Pocket

    aa Pocket func_croc

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    Between the fullbright and the use of gray, it looks like the map is plagued by heavy fog.
     
  3. Leminnes

    aa Leminnes

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    I'll never understand people taking pictures of maps with fullbright.

    It is INCREDIBLY EASY to slap a light_env into a map.

    I don't have much to add otherwise. Very difficult to comment on maps barely into development like this.
     
  4. Kravity

    Kravity L1: Registered

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    The reason I took the screenshots with fullbright on was because I never used light_env before and wasn't entirely sure what value I should set the brightness to; I experimented a bit and I hope it looks better now (still seems a little dark IMO)
    Should be easier to make out the layout and etc.
     
  5. Pocket

    aa Pocket func_croc

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    The trick is to figure out what skybox you plan to use and then just steal the light_environment, env_fog_controller, shadow_control, color_correction, tonemap_controller, and the tonemap related outputs in the logic_auto from a map that uses that skybox. There's a VMF available in the Tutorials & Resources area that has convenient sets of them from most of the official maps.
     
  6. Jeremy

    Jeremy L11: Posh Member

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    Why is there a resupply locker there in the first screenshot?
     
  7. Kravity

    Kravity L1: Registered

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    I made the resupply locker for healing up when I was hurt figuring out rocket jump paths in-game.
     
  8. tyler

    aa tyler snail prince, master of a ruined tower

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  9. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

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    Doesn't buddha mess up explosive jumps?
     
  10. tyler

    aa tyler snail prince, master of a ruined tower

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