Mann Plant

CP Mann Plant A6

TFTingle

L1: Registered
Nov 15, 2019
9
0
-Overhauled BLU spawn completely. Players cannot shoot grenades directly into spawn from outside and BLU is no longer stuck inside the truck for the entire setup time

-Respawn room visualizers have no entry signs

-Opening in brick wall near point A is more open

-BLU spawn exit on the right has been moved farther to the right

-Raised area behind Point A (where the red arrow is) has been heightened to cut sightlines

-Sewer route from BLU spawn has heightened water and no longer uses HL2 water

-Gates outside RED spawn are more open cp_mann_plant_a20001.jpg

Read the rest of this update entry...
 

TFTingle

L1: Registered
Nov 15, 2019
9
0
-BLU spawn now has rotating setup doors instead of "concentration camp" like fences

-Added a few health and ammo packs

-Transition area between A and B has been simplified and opened up slightly
cp_mann_plant_a30001.jpg
-Room overlooking the point has been remade to allow shooting down onto the point

-Added underpass for flanking the point
cp_mann_plant_a30000.jpg
-Drastically reduced respawn times for RED when defending last

Read the rest of this update entry...
 

TFTingle

L1: Registered
Nov 15, 2019
9
0
-RED Spawn has been pushed further back so that the spawn door is not right in front of B
cp_mann_plant_a50002.jpg
-The playable space around Point A has been shrunk
cp_mann_plant_a50000.jpg
-Cleaned up the transition area between A and B. There is now a small courtyard and a room for BLU to build a forward base
cp_mann_plant_a50001.jpg
-Point B is now more open
-Added some health and ammo packs
-Removed a setup door that could allow a demoman to shoot directly into the BLU spawn

Read the rest of this update entry...