Mann Plant

Mann Plant A6

-Added a ramp to reach the high ground near BLU spawn right flank

-Opened up windows for BLU to drop down from windowed building in front of B
-RED Spawn has been pushed further back so that the spawn door is not right in front of B
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-The playable space around Point A has been shrunk
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-Cleaned up the transition area between A and B. There is now a small courtyard and a room for BLU to build a forward base
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-Point B is now more open
-Added some health and ammo packs
-Removed a setup door that could allow a demoman to shoot directly into the BLU spawn
-Added drop down to A
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-Cut sightline from truck to RED main spawn room door

-Moved right-side flank to B further right and added a crate to block sightline to RED left spawn room door
-BLU spawn now has rotating setup doors instead of "concentration camp" like fences

-Added a few health and ammo packs

-Transition area between A and B has been simplified and opened up slightly
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-Room overlooking the point has been remade to allow shooting down onto the point

-Added underpass for flanking the point
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-Drastically reduced respawn times for RED when defending last
-Overhauled BLU spawn completely. Players cannot shoot grenades directly into spawn from outside and BLU is no longer stuck inside the truck for the entire setup time

-Respawn room visualizers have no entry signs

-Opening in brick wall near point A is more open

-BLU spawn exit on the right has been moved farther to the right

-Raised area behind Point A (where the red arrow is) has been heightened to cut sightlines

-Sewer route from BLU spawn has heightened water and no longer uses HL2 water

-Gates outside RED spawn are more opencp_mann_plant_a20001.jpg