Mann Mall

Mann Mall A3

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Glubbable

L2: Junior Member
Sep 1, 2013
53
Changelog - Updated from A1 to A2
- Re-arranged blue spawns
- Added a medical sign above the ambulance
- func_detailed some brush work in the first area
- Reduced the amount of red lighting in the spawn room
- Fixed a few nodraw faces
- Fixed a line of sight problem on last from one of the spawn doors
- Added a 3rd set of spawn points for red facing the door to last instead of to first
- Route between Main & Forward spawns will be blocked off again by a new door
- Halfed the amount of push force in the vent
- Rotated Forward Spawn points for red towards the path to B
- Fixed players being able to shoot through the door handles for Blue Spawns
- Added some cover for the path pushing into last
- Fixed a spot in RED Forward spawn where the engineer could build a teleporter
- Fixed teleport failsafe for the path that closes in forward spawn
- Reduced cap time for last from 20 to 15 seconds
- Added some hint brushes around the map to try and improve rendering performance
- Added some more area portals to try and clamp down on render performance issues
- Moved cover on the side of the last point facing towards B to fix a choke hold issue
- Prevented Engineers from being able to build past the Holding Doors between points B & C
- Added an easier route to flank C when pushing from B
- Moved Health around point A to be more in the open
- Added some more ammo & health around area B
| Also added a medium medkit next to the point to encourage risky pushes
- Holding Doors between B & C will no longer open as slowly
| Instead the announcer will make a 10 second count down before opening them
- Added another forward spawn for blue to help them push the final point

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Infomaniac

L6: Sharp Member
Nov 29, 2015
374
This reminds me of my supermarket map, Blackfriday.
 

Glubbable

L2: Junior Member
Sep 1, 2013
53
Changelog - Updated from A2 to A3
- Fixed an issue where the forward spawn at B would enable after capping A
- Removed the first 10 second announcement before the gates open
- Added a second resupply cabnit in blues main spawn
- Fixed a spot on the giant ad board at point A where you can stand on it
- Opened more space in the area for Point B
- Moved medkits & ammo in the area pushing towards Point B and turned them into medium sized ones

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