Mann Mall A3

3CP Attack & Defense inside a Mall

  1. Glubbable

    Glubbable L1: Registered

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    Manns Mall - 3CP Attack & Defense inside a Mall

    I made a map for this years Summer Jam.

    Currently untested.
     
  2. Glubbable

    Glubbable L1: Registered

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    Changelog - Updated from A1 to A2
    - Re-arranged blue spawns
    - Added a medical sign above the ambulance
    - func_detailed some brush work in the first area
    - Reduced the amount of red lighting in the spawn room
    - Fixed a few nodraw faces
    - Fixed a line of sight problem on last from one of the spawn doors
    - Added a 3rd set of spawn points for red facing the door to last instead of to first
    - Route between Main & Forward spawns will be blocked off again by a new door
    - Halfed the amount of push force in the vent
    - Rotated Forward Spawn points for red towards the path to B
    - Fixed players being able to shoot through the door handles for Blue Spawns
    - Added some cover for the path pushing into last
    - Fixed a spot in RED Forward spawn where the engineer could build a teleporter
    - Fixed teleport failsafe for the path that closes in forward spawn
    - Reduced cap time for last from 20 to 15 seconds
    - Added some hint brushes around the map to try and improve rendering performance
    - Added some more area portals to try and clamp down on render performance issues
    - Moved cover on the side of the last point facing towards B to fix a choke hold issue
    - Prevented Engineers from being able to build past the Holding Doors between points B & C
    - Added an easier route to flank C when pushing from B
    - Moved Health around point A to be more in the open
    - Added some more ammo & health around area B
    | Also added a medium medkit next to the point to encourage risky pushes
    - Holding Doors between B & C will no longer open as slowly
    | Instead the announcer will make a 10 second count down before opening them
    - Added another forward spawn for blue to help them push the final point

    Read the rest of this update entry...
     
  3. ᴰ ᴱ ᴿ ᴾ ᴵ ᴼ

    ᴰ ᴱ ᴿ ᴾ ᴵ ᴼ L1: Registered

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    still doent look like a mall, but it's beautifully designed, good job :D
     
  4. Infomaniac

    Infomaniac L6: Sharp Member

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    This reminds me of my supermarket map, Blackfriday.
     
  5. Glubbable

    Glubbable L1: Registered

    Messages:
    46
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    79
    Changelog - Updated from A2 to A3
    - Fixed an issue where the forward spawn at B would enable after capping A
    - Removed the first 10 second announcement before the gates open
    - Added a second resupply cabnit in blues main spawn
    - Fixed a spot on the giant ad board at point A where you can stand on it
    - Opened more space in the area for Point B
    - Moved medkits & ammo in the area pushing towards Point B and turned them into medium sized ones

    Read the rest of this update entry...
     
  6. Glubbable

    Glubbable L1: Registered

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    79
    I guess that's debatable but since it's alpha I just threw in a bunch of spy tech & dev textures.
     
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