Changelog - Updated from A1 to A2
- Re-arranged blue spawns
- Added a medical sign above the ambulance
- func_detailed some brush work in the first area
- Reduced the amount of red lighting in the spawn room
- Fixed a few nodraw faces
- Fixed a line of sight problem on last from one of the spawn doors
- Added a 3rd set of spawn points for red facing the door to last instead of to first
- Route between Main & Forward spawns will be blocked off again by a new door
- Halfed the amount of push force in the vent
- Rotated Forward Spawn points for red towards the path to B
- Fixed players being able to shoot through the door handles for Blue Spawns
- Added some cover for the path pushing into last
- Fixed a spot in RED Forward spawn where the engineer could build a teleporter
- Fixed teleport failsafe for the path that closes in forward spawn
- Reduced cap time for last from 20 to 15 seconds
- Added some hint brushes around the map to try and improve rendering performance
- Added some more area portals to try and clamp down on render performance issues
- Moved cover on the side of the last point facing towards B to fix a choke hold issue
- Prevented Engineers from being able to build past the Holding Doors between points B & C
- Added an easier route to flank C when pushing from B
- Moved Health around point A to be more in the open
- Added some more ammo & health around area B
| Also added a medium medkit next to the point to encourage risky pushes
- Holding Doors between B & C will no longer open as slowly
| Instead the announcer will make a 10 second count down before opening them
- Added another forward spawn for blue to help them push the final point
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