PL_MANAGEMENT
This is a relatively short single stage payload map. Management takes place in an office building where RED is secretly hiding plans for a large spytech missile. BLU decides to blow it up (how predictable).
This map is fully working, fully textured, and fully optimized. It is still a work in progress though because this is the first version (and Murphy's law states that the first version will have glitches). I hope to playtest this map and weed out all the bugs.
Constructive Criticism please. :O
EDIT:
Ok so I just finished playtesting this map and the biggest response from people was that it was too open (as far as the first floor and last room go). I was just wondering for those of you who playtested this what I could do to stop this wide-openness. A couple people were saying it was too long, but I will ignore that because on the contrary, it is quite small.
The fixes / glitches that need to be done so far:
- Openness
- Some overlays
- Some doors apparently not working
- A small spot of no draw that should be removed
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