I can think of no way this could happen, uh unless... they could wrangle the sentry maybe?
But why would you want to force someone to play engine to advance the map, sounds a bit impractical.
He might just want Sentries to target it automatically; not require them to be used, but just make the breakables valid targets for a unwrangled sentry, as it is for all the other classes.
He might just want Sentries to target it automatically; not require them to be used, but just make the breakables valid targets for a unwrangled sentry, as it is for all the other classes.
I guess your right, would not want everyone to strain themselves too hard. Anyways i took your advice and I tried a few things and came up with something that is similar to the request. http://www.youtube.com/watch?v=HQEBb5XKTLM.
1) You can make it either team or both by having only one or both dispenser types behind the func_brush.
2) It is a func_brush instead of a func_breakable so you would have to manually do any explosions/gibbing
3) Any projectile can break dispenser behind the non-solid func_brush. To prevent this you could probably make the func_brush hole very small but then the sentry probably wouldent be able to see the hidden dispenser.
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