Making pl start at a different stage?

Discussion in 'Mapping Questions & Discussion' started by a2h, Mar 22, 2009.

  1. a2h

    a2h L2: Junior Member

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    This is so that I can get playtesters to immediately test a stage without getting everyone to let blu cap.

    Problem is with how I'm trying to do it which is remove s1 entities and enable s2 entities, and make bomb start at s2 is that the bomb doesn't respond to the player going near it; the dispenser works but nothing else.

    Any help?
     
  2. Zeewier

    Zeewier L9: Fashionable Member

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    have set the next cp in the capture trigger?
     
  3. Ezekel

    Ezekel L11: Posh Member

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    have you changed the bomb's start point to match the new start?